Files
bullet3/btgui/GwenOpenGLTest/premake4.lua
erwincoumans 8f3051fdf1 add ImplicitCloth demo, by Stan Melax
add SimpleOpenGL3App, used in ImplicitCloth demo. The Bullet 3.x demos should use this as a template, it will clean up some of the mess.
2013-11-09 12:12:33 -08:00

67 lines
1.4 KiB
Lua

project "Test_Gwen_OpenGL"
kind "ConsoleApp"
flags {"Unicode"}
defines { "GWEN_COMPILE_STATIC" , "_HAS_EXCEPTIONS=0", "_STATIC_CPPLIB" }
targetdir "../../bin"
includedirs
{
"..",
".",
}
initOpenGL()
initGlew()
links {
"gwen",
}
files {
"../FontFiles/OpenSans.cpp",
"../OpenGLWindow/TwFonts.cpp",
"../OpenGLWindow/TwFonts.h",
"../OpenGLWindow/LoadShader.cpp",
"../OpenGLWindow/LoadShader.h",
"../OpenGLWindow/GLPrimitiveRenderer.cpp",
"../OpenGLWindow/GLPrimitiveRenderer.h",
"../OpenGLWindow/GwenOpenGL3CoreRenderer.h",
"../OpenGLTrueTypeFont/fontstash.cpp",
"../OpenGLTrueTypeFont/fontstash.h",
"../OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
"../OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
"../../btgui/Timing/b3Clock.cpp",
"../../btgui/Timing/b3Clock.h",
"**.cpp",
"**.h",
}
if os.is("Windows") then
files {
"../OpenGLWindow/Win32OpenGLWindow.cpp",
"../OpenGLWindow/Win32OpenGLWindow.h",
"../OpenGLWindow/Win32Window.cpp",
"../OpenGLWindow/Win32Window.h",
}
end
if os.is("Linux") then
links ("X11")
files{
"../OpenGLWindow/X11OpenGLWindow.h",
"../OpenGLWindow/X11OpenGLWindow.cpp"
}
end
if os.is("MacOSX") then
links{"Cocoa.framework"}
print("hello!")
files{
"../OpenGLWindow/MacOpenGLWindow.mm",
"../OpenGLWindow/MacOpenGLWindow.h",
}
end