Files
bullet3/src/BulletSoftBody/btDeformableBodySolver.cpp
2019-08-06 10:52:19 -07:00

196 lines
5.7 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2016 Google Inc. http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <stdio.h>
#include <limits>
#include "btDeformableBodySolver.h"
#include "LinearMath/btQuickprof.h"
btDeformableBodySolver::btDeformableBodySolver()
: m_numNodes(0)
, m_cg(10)
{
m_objective = new btDeformableBackwardEulerObjective(m_softBodySet, m_backupVelocity);
}
btDeformableBodySolver::~btDeformableBodySolver()
{
delete m_objective;
}
void btDeformableBodySolver::solveConstraints(float solverdt)
{
BT_PROFILE("solveConstraints");
// add constraints to the solver
setConstraints();
// save v_{n+1}^* velocity after explicit forces
backupVelocity();
m_objective->computeResidual(solverdt, m_residual);
computeStep(m_dv, m_residual);
updateVelocity();
}
void btDeformableBodySolver::computeStep(TVStack& dv, const TVStack& residual)
{
btScalar tolerance = std::numeric_limits<float>::epsilon()* 1024 * m_objective->computeNorm(residual);
m_cg.solve(*m_objective, dv, residual, tolerance);
}
void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies, btScalar dt)
{
m_objective->setDt(dt);
m_softBodySet.copyFromArray(softBodies);
bool nodeUpdated = updateNodes();
m_dv.resize(m_numNodes, btVector3(0,0,0));
m_residual.resize(m_numNodes, btVector3(0,0,0));
m_backupVelocity.resize(m_numNodes, btVector3(0,0,0));
m_objective->reinitialize(nodeUpdated);
}
void btDeformableBodySolver::setConstraints()
{
BT_PROFILE("setConstraint");
m_objective->setConstraints();
}
void btDeformableBodySolver::setWorld(btDeformableRigidDynamicsWorld* world)
{
m_objective->setWorld(world);
}
void btDeformableBodySolver::updateVelocity()
{
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
psb->m_nodes[j].m_v = m_backupVelocity[counter]+m_dv[counter];
++counter;
}
}
}
void btDeformableBodySolver::backupVelocity()
{
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
m_backupVelocity[counter++] = psb->m_nodes[j].m_v;
}
}
}
void btDeformableBodySolver::revertVelocity()
{
int counter = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
psb->m_nodes[j].m_v = m_backupVelocity[counter++];
}
}
}
bool btDeformableBodySolver::updateNodes()
{
int numNodes = 0;
for (int i = 0; i < m_softBodySet.size(); ++i)
numNodes += m_softBodySet[i]->m_nodes.size();
if (numNodes != m_numNodes)
{
m_numNodes = numNodes;
return true;
}
return false;
}
void btDeformableBodySolver::predictMotion(float solverdt)
{
for (int i = 0; i < m_softBodySet.size(); ++i)
{
btSoftBody *psb = m_softBodySet[i];
if (psb->isActive())
{
// apply explicit forces to velocity
m_objective->applyExplicitForce(m_residual);
// predict motion for collision detection
predictDeformableMotion(psb, solverdt);
}
}
}
void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar dt)
{
int i, ni;
/* Prepare */
psb->m_sst.sdt = dt * psb->m_cfg.timescale;
psb->m_sst.isdt = 1 / psb->m_sst.sdt;
psb->m_sst.velmrg = psb->m_sst.sdt * 3;
psb->m_sst.radmrg = psb->getCollisionShape()->getMargin();
psb->m_sst.updmrg = psb->m_sst.radmrg * (btScalar)0.25;
/* Integrate */
for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
{
btSoftBody::Node& n = psb->m_nodes[i];
n.m_q = n.m_x;
n.m_x += n.m_v * dt;
}
/* Bounds */
psb->updateBounds();
/* Nodes */
ATTRIBUTE_ALIGNED16(btDbvtVolume)
vol;
for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
{
btSoftBody::Node& n = psb->m_nodes[i];
vol = btDbvtVolume::FromCR(n.m_x, psb->m_sst.radmrg);
psb->m_ndbvt.update(n.m_leaf,
vol,
n.m_v * psb->m_sst.velmrg,
psb->m_sst.updmrg);
}
/* Clear contacts */
psb->m_rcontacts.resize(0);
psb->m_scontacts.resize(0);
/* Optimize dbvt's */
psb->m_ndbvt.optimizeIncremental(1);
}
void btDeformableBodySolver::updateSoftBodies()
{
for (int i = 0; i < m_softBodySet.size(); i++)
{
btSoftBody *psb = (btSoftBody *)m_softBodySet[i];
if (psb->isActive())
{
psb->updateNormals(); // normal is updated here
}
}
}