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bullet3/opencl/gpu_narrowphase/host/b3RigidBodyCL.h
erwin coumans e646754228 more bt* to b3*
2013-04-16 17:08:59 -07:00

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C

#ifndef BT_RIGID_BODY_CL
#define BT_RIGID_BODY_CL
#include "BulletCommon/b3Scalar.h"
#include "BulletCommon/b3Matrix3x3.h"
ATTRIBUTE_ALIGNED16(struct) b3RigidBodyCL
{
BT_DECLARE_ALIGNED_ALLOCATOR();
b3Vector3 m_pos;
b3Quaternion m_quat;
b3Vector3 m_linVel;
b3Vector3 m_angVel;
int m_collidableIdx;
float m_invMass;
float m_restituitionCoeff;
float m_frictionCoeff;
float getInvMass() const
{
return m_invMass;
}
};
struct btInertiaCL
{
b3Matrix3x3 m_invInertiaWorld;
b3Matrix3x3 m_initInvInertia;
};
#endif//BT_RIGID_BODY_CL