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e7caaa28d3c1c0f26ee4232075d677d8e8e6b160
bullet3/Demos/UserCollisionAlgorithm
History
ejcoumans e7caaa28d3 re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators.
2007-10-20 02:23:39 +00:00
..
CMakeLists.txt
renamed ${OPENGL_glU_LIBRARY} into ${OPENGL_glu_LIBRARY}
2007-04-29 18:26:32 +00:00
Jamfile
added buildsystem files
2006-09-17 06:34:40 +00:00
UserCollisionAlgorithm.cpp
re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators.
2007-10-20 02:23:39 +00:00
UserCollisionAlgorithm.h
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
2006-10-18 03:28:42 +00:00
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