See also http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=10073 Move ConstraintPhysicsSetup to Demos3/bullet3/ConstraintDemo
53 lines
1.4 KiB
CMake
53 lines
1.4 KiB
CMake
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
|
|
|
|
|
|
# For every executable you have with a main method you should have an add_executable line below.
|
|
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
|
|
|
|
|
|
|
# You shouldn't have to modify anything below this line
|
|
########################################################
|
|
|
|
|
|
|
|
INCLUDE_DIRECTORIES(
|
|
${BULLET_PHYSICS_SOURCE_DIR}/src
|
|
../OpenGL
|
|
${GLUT_INCLUDE_DIR}
|
|
)
|
|
|
|
|
|
IF (USE_GLUT)
|
|
LINK_LIBRARIES(
|
|
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY}
|
|
${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
|
|
)
|
|
|
|
ADD_EXECUTABLE(AppConstraintDemo
|
|
ConstraintDemo.cpp
|
|
ConstraintDemo.h
|
|
main.cpp
|
|
)
|
|
ELSE (USE_GLUT)
|
|
LINK_LIBRARIES(
|
|
OpenGLSupport BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
|
|
)
|
|
|
|
ADD_EXECUTABLE(AppConstraintDemo
|
|
WIN32
|
|
../OpenGL/Win32AppMain.cpp
|
|
Win32ConstraintDemo.cpp
|
|
ConstraintDemo.cpp
|
|
ConstraintDemo.h
|
|
)
|
|
ENDIF (USE_GLUT)
|
|
|
|
|
|
|
|
IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
|
|
SET_TARGET_PROPERTIES(AppConstraintDemo PROPERTIES DEBUG_POSTFIX "_Debug")
|
|
SET_TARGET_PROPERTIES(AppConstraintDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
|
|
SET_TARGET_PROPERTIES(AppConstraintDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
|
|
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
|