Applied picking cloth patch. Fixes Issue 646. Thanks to Dongsoo. Applied patch Softbody updateConstraints. Fixes Issue 503. Thanks to Dave Bruce Phillips and Dongsoo. Fix various warnigns under Mac OSX.
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#ifndef GL_DEBUG_DRAWER_H
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#define GL_DEBUG_DRAWER_H
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#include "LinearMath/btIDebugDraw.h"
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class GLDebugDrawer : public btIDebugDraw
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{
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int m_debugMode;
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public:
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GLDebugDrawer();
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virtual ~GLDebugDrawer();
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor);
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
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virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color);
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virtual void drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha);
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virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);
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virtual void reportErrorWarning(const char* warningString);
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virtual void draw3dText(const btVector3& location,const char* textString);
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virtual void setDebugMode(int debugMode);
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virtual int getDebugMode() const { return m_debugMode;}
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};
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#endif//GL_DEBUG_DRAWER_H
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