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e8ca371a71ec215655793f8bbc570d93586233ea
bullet3/Demos/ColladaDemo
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ejcoumans e8ca371a71 Workaround for bad PhysX Collada .dae export from Maya:
It seems whenever the <rigid_body> has <extra> 	<technique profile="PhysX"><kinematic>true</kinematic> this <rigid_body> should have <dynamic> false</dynamic>.
2007-01-31 03:22:52 +00:00
..
CMakeLists.txt
more refactoring for CMake buildsystem
2006-09-30 02:51:35 +00:00
ColladaConverter.cpp
Workaround for bad PhysX Collada .dae export from Maya:
2007-01-31 03:22:52 +00:00
ColladaConverter.h
more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
2006-09-30 01:36:39 +00:00
ColladaDemo.cpp
accept constraint with single rigidbody
2007-01-19 03:48:54 +00:00
ColladaDemo.h
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
2006-10-18 03:28:42 +00:00
Jamfile
updated build systems/GPU_physics for Mac OS X
2006-12-08 22:04:02 +00:00
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