Files
bullet3/Demos/OpenGL/BMF_BitmapFont.cpp
ejcoumans eb23bb5c0c merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00

209 lines
5.0 KiB
C++

/**
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU bteral Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU bteral Public License for more details.
*
* You should have received a copy of the GNU bteral Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* Copyright (C) 2001 NaN Technologies B.V.
*/
#include <string.h>
#if defined(WIN32) || defined(__APPLE__)
#ifdef WIN32
#if !defined(__CYGWIN32__)
#pragma warning(disable:4244)
#endif /* __CYGWIN32__ */
#include <windows.h>
#include <GL/gl.h>
#else // WIN32
// __APPLE__ is defined
#include <AGL/gl.h>
#endif // WIN32
#else // defined(WIN32) || defined(__APPLE__)
#include <GL/gl.h>
#endif // defined(WIN32) || defined(__APPLE__)
#include "BMF_BitmapFont.h"
BMF_BitmapFont::BMF_BitmapFont(BMF_FontData* fontData)
: m_fontData(fontData)
{
}
BMF_BitmapFont::~BMF_BitmapFont(void)
{
}
void BMF_BitmapFont::DrawString(const char* str)
{
if (!str)
return;
GLint alignment;
unsigned char c;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
while ((c = (unsigned char) *str++)) {
BMF_CharData & cd = m_fontData->chars[c];
if (cd.data_offset==-1) {
GLubyte nullBitmap = 0;
glBitmap(1, 1, 0, 0, cd.advance, 0, &nullBitmap);
} else {
GLubyte *bitmap = &m_fontData->bitmap_data[cd.data_offset];
glBitmap(cd.width, cd.height, cd.xorig, cd.yorig, cd.advance, 0, bitmap);
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
int BMF_BitmapFont::GetStringWidth(char* str)
{
unsigned char c;
int length = 0;
while ((c = (unsigned char) *str++)) {
length += m_fontData->chars[c].advance;
}
return length;
}
void BMF_BitmapFont::GetBoundingBox(int & xMin, int & yMin, int & xMax, int & yMax)
{
xMin = m_fontData->xmin;
yMin = m_fontData->ymin;
xMax = m_fontData->xmax;
yMax = m_fontData->ymax;
}
int BMF_BitmapFont::GetTexture()
{
int fWidth = m_fontData->xmax - m_fontData->xmin;
int fHeight = m_fontData->ymax - m_fontData->ymin;
if (fWidth>=16 || fHeight>=16) {
return -1;
}
int cRows = 16, cCols = 16;
int cWidth = 16, cHeight = 16;
int iWidth = cCols*cWidth;
int iHeight = cRows*cHeight;
GLubyte *img = new GLubyte [iHeight*iWidth];
GLuint texId;
int baseLine = -(m_fontData->ymin);
memset(img, 0, iHeight*iWidth);
for (int i = 0; i<256; i++) {
BMF_CharData & cd = m_fontData->chars[i];
if (cd.data_offset != -1) {
int cellX = i%16;
int cellY = i/16;
for (int y = 0; y<cd.height; y++) {
GLubyte* imgRow = &img[(cellY*cHeight + y + baseLine - cd.yorig)*iWidth];
GLubyte* chrRow = &m_fontData->bitmap_data[cd.data_offset + ((cd.width+7)/8)*y];
for (int x = 0; x<cd.width; x++) {
GLubyte* imgPxl = &imgRow[(cellX*cWidth + x - cd.xorig)];
int byteIdx = x/8;
int bitIdx = 7 - (x%8);
if (chrRow[byteIdx]&(1<<bitIdx)) {
imgPxl[0] = 255;
}
}
}
}
}
glGenTextures(1, &texId);
glBindTexture(GL_TEXTURE_2D, texId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA4, iWidth, iHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, img);
if (glGetError()) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE4_ALPHA4, iWidth, iHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, img);
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
delete [] img;
return texId;
}
void BMF_BitmapFont::DrawStringTexture(char *str, float x, float y, float z)
{
unsigned char c;
float pos = 0;
int baseLine = -(m_fontData->ymin);
glBegin(GL_QUADS);
while ((c = (unsigned char) *str++)) {
BMF_CharData & cd = m_fontData->chars[c];
if (cd.data_offset != -1) {
float cellX = (c%16)/16.0;
float cellY = (c/16)/16.0;
glTexCoord2f(cellX + 1.0/16.0, cellY);
glVertex3f(x + pos + 16.0, -baseLine + y + 0.0, z);
glTexCoord2f(cellX + 1.0/16.0, cellY + 1.0/16.0);
glVertex3f(x + pos + 16.0, -baseLine + y + 16.0, z);
glTexCoord2f(cellX, cellY + 1.0/16.0);
glVertex3f(x + pos + 0.0, -baseLine + y + 16.0, z);
glTexCoord2f(cellX, cellY);
glVertex3f(x + pos + 0.0, -baseLine + y + 0.0, z);
}
pos += cd.advance;
}
glEnd();
}