Files
bullet3/src/vectormath/vmInclude.h
erwin.coumans 7684c1b92d use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix)
tweak vectormath/vmInclude.h for PS3 platforms
fix warning in btKinematicCharacterController
2010-07-21 21:33:40 +00:00

28 lines
720 B
C

#ifndef __VM_INCLUDE_H
#define __VM_INCLUDE_H
#include "LinearMath/btScalar.h"
#if defined (USE_SYSTEM_VECTORMATH) || defined (__CELLOS_LV2__)
#include <vectormath_aos.h>
#else //(USE_SYSTEM_VECTORMATH)
#if defined (BT_USE_SSE) && defined (_WIN32)
#include "sse/vectormath_aos.h"
#else //all other platforms
#include "scalar/vectormath_aos.h"
#endif //(BT_USE_SSE) && defined (_WIN32)
#endif //(USE_SYSTEM_VECTORMATH)
typedef Vectormath::Aos::Vector3 vmVector3;
typedef Vectormath::Aos::Quat vmQuat;
typedef Vectormath::Aos::Matrix3 vmMatrix3;
typedef Vectormath::Aos::Transform3 vmTransform3;
typedef Vectormath::Aos::Point3 vmPoint3;
#endif //__VM_INCLUDE_H