Files
bullet3/Demos/SerializeDemo/SerializeSetup.h
Erwin Coumans 2b35911f2a X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)
Add 'createCollisionObjectGraphicsObject' API for CommonPhysicsSetup
Add 'pthread' dependency as workaround for NVIDIA graphics driver issue
(see //See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642
)
2014-08-26 11:28:44 -07:00

16 lines
353 B
C++

#ifndef SERIALIZE_SETUP_H
#define SERIALIZE_SETUP_H
#include "../../Demos/CommonRigidBodySetup.h"
class SerializeSetup : public CommonRigidBodySetup
{
public:
SerializeSetup();
virtual ~SerializeSetup();
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
virtual void stepSimulation(float deltaTime);
};
#endif //SERIALIZE_SETUP_H