Files
bullet3/examples/pybullet/examples/rendertest_sync.py
Erwin Coumans ef9570c315 add yapf style and apply yapf to format all Python files
This recreates pull request #2192
2019-04-27 07:31:15 -07:00

156 lines
4.6 KiB
Python

#!/usr/bin/env python
import os, logging, gym
from baselines import logger
from baselines.common import set_global_seeds
from baselines.common.misc_util import boolean_flag
from baselines import bench
from baselines.a2c.a2c import learn
from baselines.common.vec_env.subproc_vec_env import SubprocVecEnv
from baselines.common.vec_env.vec_frame_stack import VecFrameStack
import time
import gym
from gym import spaces
import pybullet as p
from itertools import cycle
import numpy as np
camTargetPos = [0, 0, 0]
cameraUp = [0, 0, 1]
cameraPos = [1, 1, 1]
pitch = -10.0
roll = 0
upAxisIndex = 2
camDistance = 4
pixelWidth = 320
pixelHeight = 200
nearPlane = 0.01
farPlane = 100
fov = 60
class TestEnv(gym.Env):
def __init__(
self,
renderer='tiny', # ('tiny', 'egl', 'debug')
):
self.action_space = spaces.Discrete(2)
self.iter = cycle(range(0, 360, 10))
# how we want to show
assert renderer in ('tiny', 'egl', 'debug', 'plugin')
self._renderer = renderer
self._render_width = 84
self._render_height = 84
# connecting
if self._renderer == "tiny" or self._renderer == "plugin":
optionstring = '--width={} --height={}'.format(self._render_width, self._render_height)
p.connect(p.DIRECT, options=optionstring)
if self._renderer == "plugin":
plugin_fn = os.path.join(
p.__file__.split("bullet3")[0],
"bullet3/build/lib.linux-x86_64-3.5/eglRenderer.cpython-35m-x86_64-linux-gnu.so")
plugin = p.loadPlugin(plugin_fn, "_tinyRendererPlugin")
if plugin < 0:
print("\nPlugin Failed to load! Try installing via `pip install -e .`\n")
sys.exit()
print("plugin =", plugin)
elif self._renderer == "egl":
optionstring = '--width={} --height={}'.format(self._render_width, self._render_height)
optionstring += ' --window_backend=2 --render_device=0'
p.connect(p.GUI, options=optionstring)
elif self._renderer == "debug":
#print("Connection: SHARED_MEMORY")
#cid = p.connect(p.SHARED_MEMORY)
#if (cid<0):
cid = p.connect(p.GUI)
p.resetDebugVisualizerCamera(1.3, 180, -41, [0.52, -0.2, -0.33])
p.configureDebugVisualizer(p.COV_ENABLE_GUI, 0)
p.configureDebugVisualizer(p.COV_ENABLE_SEGMENTATION_MARK_PREVIEW, 0)
p.configureDebugVisualizer(p.COV_ENABLE_DEPTH_BUFFER_PREVIEW, 0)
p.configureDebugVisualizer(p.COV_ENABLE_RGB_BUFFER_PREVIEW, 0)
def __del__(self):
p.disconnect()
def reset(self):
pass
def step(self, action):
p.stepSimulation()
start = time.time()
yaw = next(self.iter)
viewMatrix = p.computeViewMatrixFromYawPitchRoll(camTargetPos, camDistance, yaw, pitch, roll,
upAxisIndex)
aspect = pixelWidth / pixelHeight
projectionMatrix = p.computeProjectionMatrixFOV(fov, aspect, nearPlane, farPlane)
img_arr = p.getCameraImage(pixelWidth,
pixelHeight,
viewMatrix,
projectionMatrix,
shadow=1,
lightDirection=[1, 1, 1],
renderer=p.ER_BULLET_HARDWARE_OPENGL)
#renderer=pybullet.ER_TINY_RENDERER)
self._observation = img_arr[2]
return np.array(self._observation), 0, 0, {}
def seed(self, seed=None):
pass
def train(env_id, num_timesteps=300, seed=0, num_env=2, renderer='tiny'):
def make_env(rank):
def _thunk():
if env_id == "TestEnv":
env = TestEnv(renderer=renderer) #gym.make(env_id)
else:
env = gym.make(env_id)
env.seed(seed + rank)
env = bench.Monitor(env, logger.get_dir() and os.path.join(logger.get_dir(), str(rank)))
gym.logger.setLevel(logging.WARN)
# only clip rewards when not evaluating
return env
return _thunk
set_global_seeds(seed)
env = SubprocVecEnv([make_env(i) for i in range(num_env)])
env.reset()
start = time.time()
for i in range(num_timesteps):
action = [env.action_space.sample() for _ in range(num_env)]
env.step(action)
stop = time.time()
duration = (stop - start)
if (duration):
fps = num_timesteps / duration
else:
fps = 0
env.close()
return num_env, fps
if __name__ == "__main__":
env_id = "TestEnv"
res = []
for renderer in ('tiny', 'plugin', 'egl'):
for i in (1, 8):
tmp = train(env_id, num_env=i, renderer=renderer)
print(renderer, tmp)
res.append((renderer, tmp))
print()
print("rendertest_sync.py")
print("back nenv fps fps_tot")
for renderer, i in res:
print(renderer, '\t', i[0], round(i[1]), '\t', round(i[0] * i[1]))