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f2300110285dc1bde92cb39270f8de8b43e5d8cc
bullet3
/
examples
/
TinyRenderer
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Erwin Coumans
4d803c104b
#include <string.h> // for memcpy
2017-10-06 14:04:43 -07:00
..
geometry.cpp
…
geometry.h
…
LICENSE.txt
…
main.cpp
add back the 'swapBuffers' in VR demo (slightly lower performance, but easier to use demo.
2016-12-02 13:23:50 -08:00
model.cpp
#include <string.h> // for memcpy
2017-10-06 14:04:43 -07:00
model.h
…
our_gl.cpp
also initialize near/far for depth shader in TinyRenderer
2017-05-26 09:45:26 -07:00
our_gl.h
TinyRenderer: discard pixels beyond farplane
2017-05-25 17:25:14 -07:00
premake4.lua
…
tgaimage.cpp
improve loading performance of large textures:
2017-10-06 13:46:24 -07:00
tgaimage.h
add first draft of contact point query in shared memory API
2016-09-01 13:30:07 -07:00
TinyRenderer.cpp
improve loading performance of large textures:
2017-10-06 13:46:24 -07:00
TinyRenderer.h
Merge pull request
#886
from erwincoumans/master
2016-12-11 12:53:47 -08:00