Files
bullet3/Demos/VectorAdd_OpenCL/NVidia/CMakeLists.txt
erwin.coumans fbc17731ec Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
2010-07-08 17:02:38 +00:00

38 lines
987 B
CMake

IF(INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
INCLUDE_DIRECTORIES( $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/inc )
IF (CMAKE_CL_64)
SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/lib/x64 )
ELSE(CMAKE_CL_64)
SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/lib/Win32 )
ENDIF(CMAKE_CL_64)
ELSE()
INCLUDE_DIRECTORIES( $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/inc )
IF (CMAKE_CL_64)
SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/lib/x64 )
ELSE(CMAKE_CL_64)
SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/lib/Win32 )
ENDIF(CMAKE_CL_64)
ENDIF()
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
)
LINK_LIBRARIES(
LinearMath
${CMAK_NVSDKCOMPUTE_LIBPATH}/OpenCL.lib
)
ADD_EXECUTABLE(AppVectorAdd_NVidia
../MiniCL_VectorAdd.cpp
../VectorAddKernels.cl
)
IF (UNIX)
TARGET_LINK_LIBRARIES(AppVectorAdd_NVidia pthread)
ENDIF(UNIX)