43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
//#include "stdafx.h"
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using namespace System;
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using namespace System::Reflection;
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using namespace System::Runtime::CompilerServices;
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using namespace System::Runtime::InteropServices;
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using namespace System::Security::Permissions;
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//
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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//
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[assembly:AssemblyTitleAttribute("Scea.BulletPhysics")];
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[assembly:AssemblyDescriptionAttribute("managed bullet physics engine C-API library ")];
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[assembly:AssemblyConfigurationAttribute("")];
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[assembly:AssemblyCompanyAttribute("")];
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[assembly:AssemblyProductAttribute("Scea.BulletPhysics")];
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[assembly:AssemblyCopyrightAttribute("Copyright (c) 2008")];
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[assembly:AssemblyTrademarkAttribute("")];
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[assembly:AssemblyCultureAttribute("")];
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//
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the value or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly:AssemblyVersionAttribute("1.0.*")];
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[assembly:ComVisible(false)];
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[assembly:CLSCompliantAttribute(true)];
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[assembly:Guid("c3dfa120-9f17-11dd-ad8b-0800200c9a66")]
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[assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];
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