52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using Scea.BulletPhysics;
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namespace bulletapp
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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Bullet bullet = new Bullet();
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CollisionShapeHandle s_handle = bullet.CreateSphere(1);
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RigidBody body = new RigidBody(1, s_handle);
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float [] position = new float[3];
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position[0] = 1.0f; position[1] = 1.1f; position[2] = 1.2f;
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body.SetPosition(position);
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body.SetOrientation(0.1f, 0.2f, 0.3f);
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bullet.AddRigidBody(body);
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System.Console.WriteLine("Original Position (" + position[0] + ", " + position[1] + ", " + position[2] + ")");
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float[] new_position = new float[3];
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for (int i = 0; i < 10; i++)
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{
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bullet.StepSimulation(0.1f);
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System.Console.WriteLine("StepSimulation " + 0.1);
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body.GetPosition(new_position);
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System.Console.WriteLine("New Position (" + new_position[0] + ", " + new_position[1] + ", " + new_position[2] + ")");
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}
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float[] matrix = new float[16];
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body.GetOpenGLMatrix(matrix);
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System.Console.WriteLine("GetOpenGLMatrix (" +
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matrix[0] + ", " + matrix[1] + ", " + matrix[2] + ", " + matrix[3] + ", " +
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matrix[4] + ", " + matrix[5] + ", " + matrix[6] + ", " + matrix[7] + ", " +
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matrix[8] + ", " + matrix[9] + ", " + matrix[10] + ", " + matrix[11] + ", " +
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matrix[12] + ", " + matrix[13] + ", " + matrix[14] + ", " + matrix[15] + ")"
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);
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float[] quot = new float[4];
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body.GetOrientation(quot);
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System.Console.WriteLine("GetOrientation (" + quot[0] + ", " + quot[1] + ", " + quot[2] + ", " + quot[3] + ")");
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}
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}
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} |