reduce 'm_cooldownTime' from 1000 microseconds to 100 microseconds (overhead in raycast is too large) If needed, we can expose this cooldown time. Replace malloc by btAlignedObjectArray (going through Bullet's memory allocator)
reduce 'm_cooldownTime' from 1000 microseconds to 100 microseconds (overhead in raycast is too large) If needed, we can expose this cooldown time. Replace malloc by btAlignedObjectArray (going through Bullet's memory allocator)