68 lines
2.4 KiB
C
68 lines
2.4 KiB
C
/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006, 2009 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//----------------------------------------------------------------------------------------
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// Shared definitions for GPU-based 3D Grid collision detection broadphase
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// Keep this file free from Bullet headers
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// it is included into both CUDA and CPU code
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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//----------------------------------------------------------------------------------------
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#ifndef BTGPU3DGRIDBROADPHASESHAREDTYPES_H
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#define BTGPU3DGRIDBROADPHASESHAREDTYPES_H
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//----------------------------------------------------------------------------------------
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#define BT_3DGRID_PAIR_FOUND_FLG (0x40000000)
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#define BT_3DGRID_PAIR_NEW_FLG (0x20000000)
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#define BT_3DGRID_PAIR_ANY_FLG (BT_3DGRID_PAIR_FOUND_FLG | BT_3DGRID_PAIR_NEW_FLG)
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//----------------------------------------------------------------------------------------
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struct bt3DGridBroadphaseParams
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{
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unsigned int m_gridSizeX;
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unsigned int m_gridSizeY;
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unsigned int m_gridSizeZ;
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unsigned int m_numCells;
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float m_worldOriginX;
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float m_worldOriginY;
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float m_worldOriginZ;
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float m_cellSizeX;
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float m_cellSizeY;
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float m_cellSizeZ;
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unsigned int m_numBodies;
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unsigned int m_maxBodiesPerCell;
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};
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//----------------------------------------------------------------------------------------
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struct bt3DGrid3F1U
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{
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float fx;
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float fy;
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float fz;
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unsigned int uw;
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};
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//----------------------------------------------------------------------------------------
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#endif // BTGPU3DGRIDBROADPHASESHAREDTYPES_H
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