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f67299de8ef93a4146009b157da7bcb6e16476bb
bullet3/examples/OpenGLWindow/Shaders
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erwin coumans 29f3afe2a4 don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
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createShadowMapInstancingPS.glsl
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createShadowMapInstancingPS.h
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createShadowMapInstancingVS.glsl
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createShadowMapInstancingVS.h
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instancingPS.glsl
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instancingPS.h
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instancingVS.glsl
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instancingVS.h
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linesPS.glsl
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linesPS.h
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linesVS.glsl
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linesVS.h
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pointSpritePS.glsl
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pointSpritePS.h
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pointSpriteVS.glsl
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pointSpriteVS.h
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useShadowMapInstancingPS.glsl
don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
2016-10-14 15:06:09 -07:00
useShadowMapInstancingPS.h
don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
2016-10-14 15:06:09 -07:00
useShadowMapInstancingVS.glsl
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useShadowMapInstancingVS.h
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