Files
bullet3/Extras/COLLADA_DOM/include/1.4/dom/domCOLLADA.h
ejcoumans a0f320764b Upgraded to latest COLLADA-DOM 1.2.0, see http://sourceforge.net/project/showfiles.php?group_id=157838
November 13, 2006
Re-applied the 'INF' fix for constraint limits.
2006-12-19 02:33:05 +00:00

535 lines
20 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#ifndef __domCOLLADA_h__
#define __domCOLLADA_h__
#include <dom/domTypes.h>
#include <dom/domElements.h>
#include <dom/domAsset.h>
#include <dom/domLibrary_animations.h>
#include <dom/domLibrary_animation_clips.h>
#include <dom/domLibrary_cameras.h>
#include <dom/domLibrary_controllers.h>
#include <dom/domLibrary_geometries.h>
#include <dom/domLibrary_effects.h>
#include <dom/domLibrary_force_fields.h>
#include <dom/domLibrary_images.h>
#include <dom/domLibrary_lights.h>
#include <dom/domLibrary_materials.h>
#include <dom/domLibrary_nodes.h>
#include <dom/domLibrary_physics_materials.h>
#include <dom/domLibrary_physics_models.h>
#include <dom/domLibrary_physics_scenes.h>
#include <dom/domLibrary_visual_scenes.h>
#include <dom/domExtra.h>
#include <dom/domInstanceWithExtra.h>
/**
* The COLLADA element declares the root of the document that comprises some
* of the content in the COLLADA schema.
*/
class domCOLLADA : public daeElement
{
public:
COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::COLLADA; }
public:
class domScene;
typedef daeSmartRef<domScene> domSceneRef;
typedef daeTArray<domSceneRef> domScene_Array;
/**
* The scene embodies the entire set of information that can be visualized
* from the contents of a COLLADA resource. The scene element declares the
* base of the scene hierarchy or scene graph. The scene contains elements
* that comprise much of the visual and transformational information content
* as created by the authoring tools.
*/
class domScene : public daeElement
{
public:
COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SCENE; }
protected: // Elements
/**
* The instance_physics_scene element declares the instantiation of a COLLADA
* physics_scene resource. The instance_physics_scene element may appear any
* number of times. @see domInstance_physics_scene
*/
domInstanceWithExtra_Array elemInstance_physics_scene_array;
/**
* The instance_visual_scene element declares the instantiation of a COLLADA
* visual_scene resource. The instance_visual_scene element may only appear
* once. @see domInstance_visual_scene
*/
domInstanceWithExtraRef elemInstance_visual_scene;
/**
* The extra element may appear any number of times. @see domExtra
*/
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the instance_physics_scene element array.
* @return Returns a reference to the array of instance_physics_scene elements.
*/
domInstanceWithExtra_Array &getInstance_physics_scene_array() { return elemInstance_physics_scene_array; }
/**
* Gets the instance_physics_scene element array.
* @return Returns a constant reference to the array of instance_physics_scene elements.
*/
const domInstanceWithExtra_Array &getInstance_physics_scene_array() const { return elemInstance_physics_scene_array; }
/**
* Gets the instance_visual_scene element.
* @return a daeSmartRef to the instance_visual_scene element.
*/
const domInstanceWithExtraRef getInstance_visual_scene() const { return elemInstance_visual_scene; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domScene() : elemInstance_physics_scene_array(), elemInstance_visual_scene(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domScene() {}
/**
* Copy Constructor
*/
domScene( const domScene &cpy ) : daeElement() { (void)cpy; }
/**
* Overloaded assignment operator
*/
virtual domScene &operator=( const domScene &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @param bytes The size allocated for this instance.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(daeInt bytes);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement();
public: // STATIC MEMBERS
/**
* The daeMetaElement that describes this element in the meta object reflection framework.
*/
static DLLSPEC daeMetaElement* _Meta;
};
protected: // Attributes
/**
* This element may specify its own xmlns.
*/
xsAnyURI attrXmlns;
/**
* The version attribute is the COLLADA schema revision with which the instance
* document conforms. Required Attribute.
*/
domVersionType attrVersion;
/**
* The xml:base attribute allows you to define the base URI for this COLLADA
* document. See http://www.w3.org/TR/xmlbase/ for more information.
*/
xsAnyURI attrXml_base;
protected: // Elements
/**
* The COLLADA element must contain an asset element. @see domAsset
*/
domAssetRef elemAsset;
/**
* The COLLADA element may contain any number of library_animations elements.
* @see domLibrary_animations
*/
domLibrary_animations_Array elemLibrary_animations_array;
/**
* The COLLADA element may contain any number of library_animation_clips
* elements. @see domLibrary_animation_clips
*/
domLibrary_animation_clips_Array elemLibrary_animation_clips_array;
/**
* The COLLADA element may contain any number of library_cameras elements.
* @see domLibrary_cameras
*/
domLibrary_cameras_Array elemLibrary_cameras_array;
/**
* The COLLADA element may contain any number of library_controllerss elements.
* @see domLibrary_controllers
*/
domLibrary_controllers_Array elemLibrary_controllers_array;
/**
* The COLLADA element may contain any number of library_geometriess elements.
* @see domLibrary_geometries
*/
domLibrary_geometries_Array elemLibrary_geometries_array;
/**
* The COLLADA element may contain any number of library_effects elements.
* @see domLibrary_effects
*/
domLibrary_effects_Array elemLibrary_effects_array;
/**
* The COLLADA element may contain any number of library_force_fields elements.
* @see domLibrary_force_fields
*/
domLibrary_force_fields_Array elemLibrary_force_fields_array;
/**
* The COLLADA element may contain any number of library_images elements.
* @see domLibrary_images
*/
domLibrary_images_Array elemLibrary_images_array;
/**
* The COLLADA element may contain any number of library_lights elements.
* @see domLibrary_lights
*/
domLibrary_lights_Array elemLibrary_lights_array;
/**
* The COLLADA element may contain any number of library_materials elements.
* @see domLibrary_materials
*/
domLibrary_materials_Array elemLibrary_materials_array;
/**
* The COLLADA element may contain any number of library_nodes elements.
* @see domLibrary_nodes
*/
domLibrary_nodes_Array elemLibrary_nodes_array;
/**
* The COLLADA element may contain any number of library_materials elements.
* @see domLibrary_physics_materials
*/
domLibrary_physics_materials_Array elemLibrary_physics_materials_array;
/**
* The COLLADA element may contain any number of library_physics_models elements.
* @see domLibrary_physics_models
*/
domLibrary_physics_models_Array elemLibrary_physics_models_array;
/**
* The COLLADA element may contain any number of library_physics_scenes elements.
* @see domLibrary_physics_scenes
*/
domLibrary_physics_scenes_Array elemLibrary_physics_scenes_array;
/**
* The COLLADA element may contain any number of library_visual_scenes elements.
* @see domLibrary_visual_scenes
*/
domLibrary_visual_scenes_Array elemLibrary_visual_scenes_array;
/**
* The scene embodies the entire set of information that can be visualized
* from the contents of a COLLADA resource. The scene element declares the
* base of the scene hierarchy or scene graph. The scene contains elements
* that comprise much of the visual and transformational information content
* as created by the authoring tools. @see domScene
*/
domSceneRef elemScene;
/**
* The extra element may appear any number of times. @see domExtra
*/
domExtra_Array elemExtra_array;
/**
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
*/
daeElementRefArray _contents;
/**
* Used to preserve order in elements that have a complex content model.
*/
daeUIntArray _contentsOrder;
public: //Accessors and Mutators
/**
* Gets the xmlns attribute.
* @return Returns a xsAnyURI reference of the xmlns attribute.
*/
xsAnyURI &getXmlns() { return attrXmlns; }
/**
* Gets the xmlns attribute.
* @return Returns a constant xsAnyURI reference of the xmlns attribute.
*/
const xsAnyURI &getXmlns() const { return attrXmlns; }
/**
* Sets the xmlns attribute.
* @param xmlns The new value for the xmlns attribute.
*/
void setXmlns( const xsAnyURI &xmlns ) { attrXmlns = xmlns;
_validAttributeArray[0] = true; }
/**
* Gets the version attribute.
* @return Returns a domVersionType of the version attribute.
*/
domVersionType getVersion() const { return attrVersion; }
/**
* Sets the version attribute.
* @param atVersion The new value for the version attribute.
*/
void setVersion( domVersionType atVersion ) { attrVersion = atVersion;
_validAttributeArray[1] = true; }
/**
* Gets the xml_base attribute.
* @return Returns a xsAnyURI reference of the xml_base attribute.
*/
xsAnyURI &getXml_base() { return attrXml_base; }
/**
* Gets the xml_base attribute.
* @return Returns a constant xsAnyURI reference of the xml_base attribute.
*/
const xsAnyURI &getXml_base() const { return attrXml_base; }
/**
* Sets the xml_base attribute.
* @param atXml_base The new value for the xml_base attribute.
*/
void setXml_base( const xsAnyURI &atXml_base ) { attrXml_base = atXml_base;
_validAttributeArray[2] = true; }
/**
* Gets the asset element.
* @return a daeSmartRef to the asset element.
*/
const domAssetRef getAsset() const { return elemAsset; }
/**
* Gets the library_animations element array.
* @return Returns a reference to the array of library_animations elements.
*/
domLibrary_animations_Array &getLibrary_animations_array() { return elemLibrary_animations_array; }
/**
* Gets the library_animations element array.
* @return Returns a constant reference to the array of library_animations elements.
*/
const domLibrary_animations_Array &getLibrary_animations_array() const { return elemLibrary_animations_array; }
/**
* Gets the library_animation_clips element array.
* @return Returns a reference to the array of library_animation_clips elements.
*/
domLibrary_animation_clips_Array &getLibrary_animation_clips_array() { return elemLibrary_animation_clips_array; }
/**
* Gets the library_animation_clips element array.
* @return Returns a constant reference to the array of library_animation_clips elements.
*/
const domLibrary_animation_clips_Array &getLibrary_animation_clips_array() const { return elemLibrary_animation_clips_array; }
/**
* Gets the library_cameras element array.
* @return Returns a reference to the array of library_cameras elements.
*/
domLibrary_cameras_Array &getLibrary_cameras_array() { return elemLibrary_cameras_array; }
/**
* Gets the library_cameras element array.
* @return Returns a constant reference to the array of library_cameras elements.
*/
const domLibrary_cameras_Array &getLibrary_cameras_array() const { return elemLibrary_cameras_array; }
/**
* Gets the library_controllers element array.
* @return Returns a reference to the array of library_controllers elements.
*/
domLibrary_controllers_Array &getLibrary_controllers_array() { return elemLibrary_controllers_array; }
/**
* Gets the library_controllers element array.
* @return Returns a constant reference to the array of library_controllers elements.
*/
const domLibrary_controllers_Array &getLibrary_controllers_array() const { return elemLibrary_controllers_array; }
/**
* Gets the library_geometries element array.
* @return Returns a reference to the array of library_geometries elements.
*/
domLibrary_geometries_Array &getLibrary_geometries_array() { return elemLibrary_geometries_array; }
/**
* Gets the library_geometries element array.
* @return Returns a constant reference to the array of library_geometries elements.
*/
const domLibrary_geometries_Array &getLibrary_geometries_array() const { return elemLibrary_geometries_array; }
/**
* Gets the library_effects element array.
* @return Returns a reference to the array of library_effects elements.
*/
domLibrary_effects_Array &getLibrary_effects_array() { return elemLibrary_effects_array; }
/**
* Gets the library_effects element array.
* @return Returns a constant reference to the array of library_effects elements.
*/
const domLibrary_effects_Array &getLibrary_effects_array() const { return elemLibrary_effects_array; }
/**
* Gets the library_force_fields element array.
* @return Returns a reference to the array of library_force_fields elements.
*/
domLibrary_force_fields_Array &getLibrary_force_fields_array() { return elemLibrary_force_fields_array; }
/**
* Gets the library_force_fields element array.
* @return Returns a constant reference to the array of library_force_fields elements.
*/
const domLibrary_force_fields_Array &getLibrary_force_fields_array() const { return elemLibrary_force_fields_array; }
/**
* Gets the library_images element array.
* @return Returns a reference to the array of library_images elements.
*/
domLibrary_images_Array &getLibrary_images_array() { return elemLibrary_images_array; }
/**
* Gets the library_images element array.
* @return Returns a constant reference to the array of library_images elements.
*/
const domLibrary_images_Array &getLibrary_images_array() const { return elemLibrary_images_array; }
/**
* Gets the library_lights element array.
* @return Returns a reference to the array of library_lights elements.
*/
domLibrary_lights_Array &getLibrary_lights_array() { return elemLibrary_lights_array; }
/**
* Gets the library_lights element array.
* @return Returns a constant reference to the array of library_lights elements.
*/
const domLibrary_lights_Array &getLibrary_lights_array() const { return elemLibrary_lights_array; }
/**
* Gets the library_materials element array.
* @return Returns a reference to the array of library_materials elements.
*/
domLibrary_materials_Array &getLibrary_materials_array() { return elemLibrary_materials_array; }
/**
* Gets the library_materials element array.
* @return Returns a constant reference to the array of library_materials elements.
*/
const domLibrary_materials_Array &getLibrary_materials_array() const { return elemLibrary_materials_array; }
/**
* Gets the library_nodes element array.
* @return Returns a reference to the array of library_nodes elements.
*/
domLibrary_nodes_Array &getLibrary_nodes_array() { return elemLibrary_nodes_array; }
/**
* Gets the library_nodes element array.
* @return Returns a constant reference to the array of library_nodes elements.
*/
const domLibrary_nodes_Array &getLibrary_nodes_array() const { return elemLibrary_nodes_array; }
/**
* Gets the library_physics_materials element array.
* @return Returns a reference to the array of library_physics_materials elements.
*/
domLibrary_physics_materials_Array &getLibrary_physics_materials_array() { return elemLibrary_physics_materials_array; }
/**
* Gets the library_physics_materials element array.
* @return Returns a constant reference to the array of library_physics_materials elements.
*/
const domLibrary_physics_materials_Array &getLibrary_physics_materials_array() const { return elemLibrary_physics_materials_array; }
/**
* Gets the library_physics_models element array.
* @return Returns a reference to the array of library_physics_models elements.
*/
domLibrary_physics_models_Array &getLibrary_physics_models_array() { return elemLibrary_physics_models_array; }
/**
* Gets the library_physics_models element array.
* @return Returns a constant reference to the array of library_physics_models elements.
*/
const domLibrary_physics_models_Array &getLibrary_physics_models_array() const { return elemLibrary_physics_models_array; }
/**
* Gets the library_physics_scenes element array.
* @return Returns a reference to the array of library_physics_scenes elements.
*/
domLibrary_physics_scenes_Array &getLibrary_physics_scenes_array() { return elemLibrary_physics_scenes_array; }
/**
* Gets the library_physics_scenes element array.
* @return Returns a constant reference to the array of library_physics_scenes elements.
*/
const domLibrary_physics_scenes_Array &getLibrary_physics_scenes_array() const { return elemLibrary_physics_scenes_array; }
/**
* Gets the library_visual_scenes element array.
* @return Returns a reference to the array of library_visual_scenes elements.
*/
domLibrary_visual_scenes_Array &getLibrary_visual_scenes_array() { return elemLibrary_visual_scenes_array; }
/**
* Gets the library_visual_scenes element array.
* @return Returns a constant reference to the array of library_visual_scenes elements.
*/
const domLibrary_visual_scenes_Array &getLibrary_visual_scenes_array() const { return elemLibrary_visual_scenes_array; }
/**
* Gets the scene element.
* @return a daeSmartRef to the scene element.
*/
const domSceneRef getScene() const { return elemScene; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
/**
* Gets the _contents array.
* @return Returns a reference to the _contents element array.
*/
daeElementRefArray &getContents() { return _contents; }
/**
* Gets the _contents array.
* @return Returns a constant reference to the _contents element array.
*/
const daeElementRefArray &getContents() const { return _contents; }
protected:
/**
* Constructor
*/
domCOLLADA() : attrVersion(), attrXml_base(), elemAsset(), elemLibrary_animations_array(), elemLibrary_animation_clips_array(), elemLibrary_cameras_array(), elemLibrary_controllers_array(), elemLibrary_geometries_array(), elemLibrary_effects_array(), elemLibrary_force_fields_array(), elemLibrary_images_array(), elemLibrary_lights_array(), elemLibrary_materials_array(), elemLibrary_nodes_array(), elemLibrary_physics_materials_array(), elemLibrary_physics_models_array(), elemLibrary_physics_scenes_array(), elemLibrary_visual_scenes_array(), elemScene(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domCOLLADA() {}
/**
* Copy Constructor
*/
domCOLLADA( const domCOLLADA &cpy ) : daeElement() { (void)cpy; }
/**
* Overloaded assignment operator
*/
virtual domCOLLADA &operator=( const domCOLLADA &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @param bytes The size allocated for this instance.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(daeInt bytes);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement();
public: // STATIC MEMBERS
/**
* The daeMetaElement that describes this element in the meta object reflection framework.
*/
static DLLSPEC daeMetaElement* _Meta;
};
#endif