improve CollisionDemo.cpp, show multi-contact generation using perturbation improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive Added missing projectfiles Fixed single-shot contact generation. it is disabled by default to improve performance Bugfixes for character controller, thanks to John McCutchan for reporting Constraint solver: better default settings btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free) disable memalign by default, use Bullet's aligned allocator
31 lines
732 B
Plaintext
31 lines
732 B
Plaintext
// This file is generated automatically.
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1 VERSIONINFO
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FILEVERSION 2, 73, 0, 0
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PRODUCTVERSION 2, 73, 0, 0
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#ifdef CS_DEBUG
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FILEFLAGS 0x1
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#else
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FILEFLAGS 0x0
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#endif
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{
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BLOCK "StringFileInfo"
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{
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BLOCK "040904E4"
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{
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VALUE "ProductName", "Bullet Continuous Collision Detection and Physics Library"
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VALUE "ProductVersion", "2.73"
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VALUE "FileVersion", "2.73"
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VALUE "LegalCopyright", "Copyright (c) 2005-2008 Erwin Coumans"
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VALUE "FileDescription", "iffCreateTest"
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#ifdef CS_DEBUG
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VALUE "Comments", "Debug build"
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#else
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VALUE "Comments", "Release build"
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#endif
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VALUE "WWW", "http://www.bulletphysics.com"
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}
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}
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}
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1 ICON "../../msvc/bullet_ico.ico"
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