170 lines
5.6 KiB
C++
170 lines
5.6 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "Generic6DofConstraint.h"
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#include "Dynamics/RigidBody.h"
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#include "Dynamics/MassProps.h"
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#include "SimdTransformUtil.h"
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static const SimdScalar kSign[] = { 1.0f, -1.0f, 1.0f };
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static const int kAxisA[] = { 1, 0, 0 };
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static const int kAxisB[] = { 2, 2, 1 };
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Generic6DofConstraint::Generic6DofConstraint()
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{
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}
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Generic6DofConstraint::Generic6DofConstraint(RigidBody& rbA, RigidBody& rbB, const SimdTransform& frameInA, const SimdTransform& frameInB )
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: TypedConstraint(rbA, rbB)
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, m_frameInA(frameInA)
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, m_frameInB(frameInB)
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{
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}
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void Generic6DofConstraint::BuildJacobian()
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{
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SimdVector3 normal(0,0,0);
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const SimdVector3& pivotInA = m_frameInA.getOrigin();
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const SimdVector3& pivotInB = m_frameInB.getOrigin();
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//linear part
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for (int i=0;i<3;i++)
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{
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normal[i] = 1;
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new (&m_jac[i]) JacobianEntry(
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m_rbA.getCenterOfMassTransform().getBasis().transpose(),
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m_rbB.getCenterOfMassTransform().getBasis().transpose(),
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m_rbA.getCenterOfMassTransform()*pivotInA - m_rbA.getCenterOfMassPosition(),
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m_rbB.getCenterOfMassTransform()*pivotInB - m_rbB.getCenterOfMassPosition(),
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normal,
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m_rbA.getInvInertiaDiagLocal(),
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m_rbA.getInvMass(),
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m_rbB.getInvInertiaDiagLocal(),
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m_rbB.getInvMass());
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normal[i] = 0;
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}
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// angular part
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for (int i=0;i<3;i++)
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{
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#if 0
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SimdVector3 axisInA = m_frameInA.getBasis().getColumn(i);
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SimdVector3 axisInB = m_frameInB.getBasis().getColumn(i);
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new (&m_jacAng[i]) JacobianEntry(axisInA, axisInB,
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m_rbA.getInvInertiaDiagLocal(),
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m_rbB.getInvInertiaDiagLocal());
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#else
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SimdVector3 axisA = m_rbA.getCenterOfMassTransform().getBasis() * m_frameInA.getBasis().getColumn( kAxisA[i] );
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SimdVector3 axisB = m_rbB.getCenterOfMassTransform().getBasis() * m_frameInB.getBasis().getColumn( kAxisB[i] );
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// Dirk: This is IMO mathematically the correct way, but we should consider axisA and axisB being near parallel
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SimdVector3 axis = kSign[i] * axisA.cross(axisB);
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new (&m_jacAng[i]) JacobianEntry(axis,
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m_rbA.getCenterOfMassTransform().getBasis().transpose(),
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m_rbB.getCenterOfMassTransform().getBasis().transpose(),
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m_rbA.getInvInertiaDiagLocal(),
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m_rbB.getInvInertiaDiagLocal());
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#endif
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}
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}
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void Generic6DofConstraint::SolveConstraint(SimdScalar timeStep)
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{
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SimdScalar tau = 0.1f;
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SimdScalar damping = 1.0f;
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SimdVector3 pivotAInW = m_rbA.getCenterOfMassTransform() * m_frameInA.getOrigin();
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SimdVector3 pivotBInW = m_rbB.getCenterOfMassTransform() * m_frameInB.getOrigin();
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SimdVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
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SimdVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
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SimdVector3 normal(0,0,0);
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// linear
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for (int i=0;i<3;i++)
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{
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SimdVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity();
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SimdVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity();
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normal[i] = 1;
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SimdScalar jacDiagABInv = 1.f / m_jac[i].getDiagonal();
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//velocity error (first order error)
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SimdScalar rel_vel = m_jac[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA,
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m_rbB.getLinearVelocity(),angvelB);
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//positional error (zeroth order error)
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SimdScalar depth = -(pivotAInW - pivotBInW).dot(normal);
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SimdScalar impulse = (tau*depth/timeStep - damping*rel_vel) * jacDiagABInv;
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SimdVector3 impulse_vector = normal * impulse;
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m_rbA.applyImpulse( impulse_vector, rel_pos1);
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m_rbB.applyImpulse(-impulse_vector, rel_pos2);
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normal[i] = 0;
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}
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// angular
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for (int i=0;i<3;i++)
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{
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SimdVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity();
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SimdVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity();
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SimdScalar jacDiagABInv = 1.f / m_jacAng[i].getDiagonal();
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//velocity error (first order error)
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SimdScalar rel_vel = m_jacAng[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA,
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m_rbB.getLinearVelocity(),angvelB);
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//positional error (zeroth order error)
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SimdVector3 axisA = m_rbA.getCenterOfMassTransform().getBasis() * m_frameInA.getBasis().getColumn( kAxisA[i] );
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SimdVector3 axisB = m_rbB.getCenterOfMassTransform().getBasis() * m_frameInB.getBasis().getColumn( kAxisB[i] );
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SimdScalar rel_pos = kSign[i] * axisA.dot(axisB);
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//impulse
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SimdScalar impulse = -(tau*rel_pos/timeStep + damping*rel_vel) * jacDiagABInv;
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// Dirk: Not needed - we could actually project onto Jacobian entry here (same as above)
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SimdVector3 axis = kSign[i] * axisA.cross(axisB);
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SimdVector3 impulse_vector = axis * impulse;
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m_rbA.applyTorqueImpulse( impulse_vector);
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m_rbB.applyTorqueImpulse(-impulse_vector);
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}
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}
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void Generic6DofConstraint::UpdateRHS(SimdScalar timeStep)
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{
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}
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