53 lines
2.2 KiB
C++
53 lines
2.2 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef SIMULATION_ISLAND_H
|
|
#define SIMULATION_ISLAND_H
|
|
|
|
#include <vector>
|
|
class BroadphaseInterface;
|
|
class Dispatcher;
|
|
class IDebugDraw;
|
|
|
|
///SimulationIsland groups all computations and data (for collision detection and dynamics) that can execute in parallel with other SimulationIsland's
|
|
///The ParallelPhysicsEnvironment and ParallelIslandDispatcher will dispatch SimulationIsland's
|
|
///At the start of the simulation timestep the simulation islands are re-calculated
|
|
///During one timestep there is no merging or splitting of Simulation Islands
|
|
class SimulationIsland
|
|
{
|
|
|
|
public:
|
|
std::vector<class CcdPhysicsController*> m_controllers;
|
|
std::vector<class PersistentManifold*> m_manifolds;
|
|
|
|
std::vector<int> m_overlappingPairIndices;
|
|
std::vector<int> m_constraintIndices;
|
|
|
|
bool Simulate(IDebugDraw* debugDrawer,int numSolverIterations,class TypedConstraint** constraintsBaseAddress,struct BroadphasePair* overlappingPairBaseAddress, Dispatcher* dispatcher,BroadphaseInterface* broadphase, class ConstraintSolver* solver, float timeStep);
|
|
|
|
|
|
int GetNumControllers()
|
|
{
|
|
return m_controllers.size();
|
|
}
|
|
|
|
|
|
|
|
|
|
void SyncMotionStates(float timeStep);
|
|
void UpdateAabbs(IDebugDraw* debugDrawer,BroadphaseInterface* broadphase,float timeStep);
|
|
};
|
|
|
|
#endif //SIMULATION_ISLAND_H
|