Files
bullet3/demo/donttouch/btGpuDynamicsWorld.cpp
erwin coumans faabffc23d bt -> b3 rename
add docs
2013-04-15 18:26:09 -07:00

301 lines
8.8 KiB
C++

#include "btGpuDynamicsWorld.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h"
#include "../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h"
#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
#include "LinearMath/btQuickprof.h"
#ifdef _WIN32
#include <wiNdOws.h>
#endif
btGpuDynamicsWorld::btGpuDynamicsWorld(int preferredOpenCLPlatformIndex,int preferredOpenCLDeviceIndex)
:btDynamicsWorld(0,0,0),
m_gravity(0,-10,0),
m_once(true)
{
m_gpuPhysics = new CLPhysicsDemo(512*1024, MAX_CONVEX_BODIES_CL);
bool useInterop = false;
///platform and device are swapped, todo: fix this and make it consistent
m_gpuPhysics->init(preferredOpenCLDeviceIndex,preferredOpenCLPlatformIndex,useInterop);
}
btGpuDynamicsWorld::~btGpuDynamicsWorld()
{
delete m_gpuPhysics;
}
void btGpuDynamicsWorld::exitOpenCL()
{
}
int btGpuDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
{
#ifndef BT_NO_PROFILE
// CProfileManager::Reset();
#endif //BT_NO_PROFILE
BT_PROFILE("stepSimulation");
//convert all shapes now, and if any change, reset all (todo)
if (m_once)
{
m_once = false;
m_gpuPhysics->writeBodiesToGpu();
}
m_gpuPhysics->stepSimulation();
{
{
BT_PROFILE("readbackBodiesToCpu");
//now copy info back to rigid bodies....
m_gpuPhysics->readbackBodiesToCpu();
}
{
BT_PROFILE("scatter transforms into rigidbody (CPU)");
for (int i=0;i<this->m_collisionObjects.size();i++)
{
btVector3 pos;
btQuaternion orn;
m_gpuPhysics->getObjectTransformFromCpu(&pos[0],&orn[0],i);
btTransform newTrans;
newTrans.setOrigin(pos);
newTrans.setRotation(orn);
this->m_collisionObjects[i]->setWorldTransform(newTrans);
}
}
}
#ifndef BT_NO_PROFILE
//CProfileManager::Increment_Frame_Counter();
#endif //BT_NO_PROFILE
return 1;
}
void btGpuDynamicsWorld::setGravity(const btVector3& gravity)
{
}
int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* colShape)
{
int index = m_uniqueShapes.findLinearSearch(colShape);
if (index==m_uniqueShapes.size())
{
if (colShape->isPolyhedral())
{
m_uniqueShapes.push_back(colShape);
btPolyhedralConvexShape* convex = (btPolyhedralConvexShape*)colShape;
int numVertices=convex->getNumVertices();
int strideInBytes=sizeof(btVector3);
btAlignedObjectArray<btVector3> tmpVertices;
tmpVertices.resize(numVertices);
for (int i=0;i<numVertices;i++)
convex->getVertex(i,tmpVertices[i]);
const float scaling[4]={1,1,1,1};
bool noHeightField=true;
int gpuShapeIndex = m_gpuPhysics->registerConvexPolyhedron(&tmpVertices[0].getX(), strideInBytes, numVertices, scaling, noHeightField);
m_uniqueShapeMapping.push_back(gpuShapeIndex);
} else
{
if (colShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
m_uniqueShapes.push_back(colShape);
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*) colShape;
b3StridingMeshInterface* meshInterface = trimesh->getMeshInterface();
btAlignedObjectArray<btVector3> vertices;
btAlignedObjectArray<int> indices;
btVector3 trimeshScaling(1,1,1);
for (int partId=0;partId<meshInterface->getNumSubParts();partId++)
{
const unsigned char *vertexbase = 0;
int numverts = 0;
PHY_ScalarType type = PHY_INTEGER;
int stride = 0;
const unsigned char *indexbase = 0;
int indexstride = 0;
int numfaces = 0;
PHY_ScalarType indicestype = PHY_INTEGER;
//PHY_ScalarType indexType=0;
btVector3 triangleVerts[3];
meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
btVector3 aabbMin,aabbMax;
for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
{
unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
for (int j=2;j>=0;j--)
{
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
if (type == PHY_FLOAT)
{
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
triangleVerts[j] = btVector3(
graphicsbase[0]*trimeshScaling.getX(),
graphicsbase[1]*trimeshScaling.getY(),
graphicsbase[2]*trimeshScaling.getZ());
}
else
{
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*trimeshScaling.getX()),
btScalar(graphicsbase[1]*trimeshScaling.getY()),
btScalar(graphicsbase[2]*trimeshScaling.getZ()));
}
}
vertices.push_back(triangleVerts[0]);
vertices.push_back(triangleVerts[1]);
vertices.push_back(triangleVerts[2]);
indices.push_back(indices.size());
indices.push_back(indices.size());
indices.push_back(indices.size());
}
}
//GraphicsShape* gfxShape = 0;//btBulletDataExtractor::createGraphicsShapeFromWavefrontObj(objData);
//GraphicsShape* gfxShape = btBulletDataExtractor::createGraphicsShapeFromConvexHull(&sUnitSpherePoints[0],MY_UNITSPHERE_POINTS);
float meshScaling[4] = {1,1,1,1};
//int shapeIndex = renderer.registerShape(gfxShape->m_vertices,gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
float groundPos[4] = {0,0,0,0};
//renderer.registerGraphicsInstance(shapeIndex,groundPos,rotOrn,color,meshScaling);
if (vertices.size() && indices.size())
{
int gpuShapeIndex = m_gpuPhysics->registerConcaveMesh(&vertices,&indices, meshScaling);
m_uniqueShapeMapping.push_back(gpuShapeIndex);
} else
{
printf("Error: no vertices in mesh in btGpuDynamicsWorld::addRigidBody\n");
index = -1;
btAssert(0);
}
} else
{
if (colShape->getShapeType()==COMPOUND_SHAPE_PROXYTYPE)
{
btCompoundShape* compound = (btCompoundShape*) colShape;
btAlignedObjectArray<btGpuChildShape> childShapes;
for (int i=0;i<compound->getNumChildShapes();i++)
{
//for now, only support polyhedral child shapes
btAssert(compound->getChildShape(i)->isPolyhedral());
btGpuChildShape child;
child.m_shapeIndex = findOrRegisterCollisionShape(compound->getChildShape(i));
btVector3 pos = compound->getChildTransform(i).getOrigin();
btQuaternion orn = compound->getChildTransform(i).getRotation();
for (int v=0;v<4;v++)
{
child.m_childPosition[v] = pos[v];
child.m_childOrientation[v] = orn[v];
}
childShapes.push_back(child);
}
index = m_uniqueShapes.size();
m_uniqueShapes.push_back(colShape);
int gpuShapeIndex = m_gpuPhysics->registerCompoundShape(&childShapes);
m_uniqueShapeMapping.push_back(gpuShapeIndex);
/*printf("Error: unsupported compound type (%d) in btGpuDynamicsWorld::addRigidBody\n",colShape->getShapeType());
index = -1;
btAssert(0);
*/
} else
{
if (colShape->getShapeType()==SPHERE_SHAPE_PROXYTYPE)
{
m_uniqueShapes.push_back(colShape);
btSphereShape* sphere = (btSphereShape*)colShape;
int gpuShapeIndex = m_gpuPhysics->registerSphereShape(sphere->getRadius());
m_uniqueShapeMapping.push_back(gpuShapeIndex);
} else
{
if (colShape->getShapeType()==STATIC_PLANE_PROXYTYPE)
{
m_uniqueShapes.push_back(colShape);
btStaticPlaneShape* plane = (btStaticPlaneShape*)colShape;
int gpuShapeIndex = m_gpuPhysics->registerPlaneShape(plane->getPlaneNormal(),plane->getPlaneConstant());
m_uniqueShapeMapping.push_back(gpuShapeIndex);
} else
{
printf("Error: unsupported shape type (%d) in btGpuDynamicsWorld::addRigidBody\n",colShape->getShapeType());
index = -1;
btAssert(0);
}
}
}
}
}
}
return index;
}
void btGpuDynamicsWorld::addRigidBody(btRigidBody* body)
{
body->setMotionState(0);
int index = findOrRegisterCollisionShape(body->getCollisionShape());
if (index>=0)
{
int gpuShapeIndex= m_uniqueShapeMapping[index];
float mass = body->getInvMass() ? 1.f/body->getInvMass() : 0.f;
btVector3 pos = body->getWorldTransform().getOrigin();
btQuaternion orn = body->getWorldTransform().getRotation();
m_gpuPhysics->registerPhysicsInstance(mass,&pos.getX(),&orn.getX(),gpuShapeIndex,m_collisionObjects.size());
m_collisionObjects.push_back(body);
}
}
void btGpuDynamicsWorld::removeCollisionObject(btCollisionObject* colObj)
{
btDynamicsWorld::removeCollisionObject(colObj);
}