Files
bullet3/btgui/OpenGLWindow/SimpleOpenGL3App.cpp
2013-12-06 17:48:58 -08:00

222 lines
6.0 KiB
C++

#include "SimpleOpenGL3App.h"
#include "ShapeData.h"
#ifdef __APPLE__
#include "OpenGLWindow/MacOpenGLWindow.h"
#else
#include "GL/glew.h"
#ifdef _WIN32
#include "OpenGLWindow/Win32OpenGLWindow.h"
#else
//let's cross the fingers it is Linux/X11
#include "OpenGLWindow/X11OpenGLWindow.h"
#endif //_WIN32
#endif//__APPLE__
#include "OpenGLWindow/GLPrimitiveRenderer.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "Bullet3Common/b3Vector3.h"
#include "../btgui/OpenGLTrueTypeFont/fontstash.h"
#include "../btgui/OpenGLWindow/TwFonts.h"
struct SimpleInternalData
{
GLuint m_fontTextureId;
};
static SimpleOpenGL3App* gApp=0;
void SimpleResizeCallback( float width, float height)
{
gApp->m_instancingRenderer->resize(width,height);
gApp->m_primRenderer->setScreenSize(width,height);
}
static GLuint BindFont(const CTexFont *_Font)
{
GLuint TexID = 0;
glGenTextures(1, &TexID);
glBindTexture(GL_TEXTURE_2D, TexID);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, _Font->m_TexWidth, _Font->m_TexHeight, 0, GL_RED, GL_UNSIGNED_BYTE, _Font->m_TexBytes);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
return TexID;
}
SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
{
gApp = this;
m_data = new SimpleInternalData;
m_window = new b3gDefaultOpenGLWindow();
b3gWindowConstructionInfo ci;
ci.m_title = title;
ci.m_width = width;
ci.m_height = height;
m_window->createWindow(ci);
m_window->setWindowTitle(title);
glClearColor(1,1,1,1);
m_window->startRendering();
#ifndef __APPLE__
glewInit();
#endif
m_primRenderer = new GLPrimitiveRenderer(width,height);
m_instancingRenderer = new GLInstancingRenderer(128*1024,4*1024*1024);
m_instancingRenderer->init();
m_instancingRenderer->resize(width,height);
m_instancingRenderer->InitShaders();
m_window->setMouseMoveCallback(b3DefaultMouseMoveCallback);
m_window->setMouseButtonCallback(b3DefaultMouseButtonCallback);
m_window->setKeyboardCallback(b3DefaultKeyboardCallback);
m_window->setWheelCallback(b3DefaultWheelCallback);
m_window->setResizeCallback(SimpleResizeCallback);
TwGenerateDefaultFonts();
m_data->m_fontTextureId = BindFont(g_DefaultNormalFont);
}
void SimpleOpenGL3App::drawText( const char* txt, int posX, int posY)
{
//
//printf("str = %s\n",unicodeText);
int xpos=0;
int ypos=0;
float dx;
int measureOnly=0;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/*
if (m_useTrueTypeFont)
{
float yoffset = 0.f;
if (m_retinaScale==2.0f)
{
yoffset = -12;
}
Translate(r);
sth_draw_text(m_font,
1,m_fontScaling,
r.x,r.y+yoffset,
unicodeText,&dx, m_screenWidth,m_screenHeight,measureOnly,m_retinaScale);
} else
*/
{
//float width = 0.f;
int pos=0;
float color[]={0.2f,0.2,0.2f,1.f};
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D,m_data->m_fontTextureId);
//float width = r.x;
float extraSpacing = 0.;
int startX = posX;
int startY = posY;
while (txt[pos])
{
int c = txt[pos];
//r.h = g_DefaultNormalFont->m_CharHeight;
//r.w = g_DefaultNormalFont->m_CharWidth[c]+extraSpacing;
int endX = startX+g_DefaultNormalFont->m_CharWidth[c];
int endY = startY+g_DefaultNormalFont->m_CharHeight;
//Gwen::Rect rect = r;
//Translate( rect );
float currentColor[]={0.2f,0.2,0.2f,1.f};
m_primRenderer->drawTexturedRect(startX, startY, endX, endY, currentColor,g_DefaultNormalFont->m_CharU0[c],g_DefaultNormalFont->m_CharV0[c],g_DefaultNormalFont->m_CharU1[c],g_DefaultNormalFont->m_CharV1[c]);
//DrawTexturedRect(0,r,g_DefaultNormalFont->m_CharU0[c],g_DefaultNormalFont->m_CharV0[c],g_DefaultNormalFont->m_CharU1[c],g_DefaultNormalFont->m_CharV1[c]);
// DrawFilledRect(r);
startX = endX;
//startY = endY;
pos++;
}
glBindTexture(GL_TEXTURE_2D,0);
}
glDisable(GL_BLEND);
}
int SimpleOpenGL3App::registerCubeShape()
{
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_indices)/sizeof(int);
int shapeId = m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
return shapeId;
}
void SimpleOpenGL3App::drawGrid(int gridSize, float yOffset)
{
b3Vector3 gridColor = b3MakeVector3(0.5,0.5,0.5);
for(int i=-gridSize;i<=gridSize;i++)
{
GLint err = glGetError();
b3Assert(err==GL_NO_ERROR);
m_instancingRenderer->drawLine(b3MakeVector3(float(i),yOffset,float(-gridSize)),b3MakeVector3(float(i),yOffset,float(gridSize)),gridColor);
err = glGetError();
b3Assert(err==GL_NO_ERROR);
m_instancingRenderer->drawLine(b3MakeVector3(float(-gridSize),yOffset,float(i)),b3MakeVector3(float(gridSize),yOffset,float(i)),gridColor);
}
m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(1,0,0),b3MakeVector3(1,0,0),3);
m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,1,0),b3MakeVector3(0,1,0),3);
m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,0,1),b3MakeVector3(0,0,1),3);
m_instancingRenderer->drawPoint(b3MakeVector3(1,0,0),b3MakeVector3(1,0,0),6);
m_instancingRenderer->drawPoint(b3MakeVector3(0,1,0),b3MakeVector3(0,1,0),6);
m_instancingRenderer->drawPoint(b3MakeVector3(0,0,1),b3MakeVector3(0,0,1),6);
}
SimpleOpenGL3App::~SimpleOpenGL3App()
{
delete m_primRenderer ;
m_window->closeWindow();
delete m_window;
delete m_data ;
}
void SimpleOpenGL3App::swapBuffer()
{
m_window->endRendering();
m_window->startRendering();
}