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bullet3/Extras/Jamfile
ejcoumans eeb78b8d45 free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time)
fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima)

work-in-progress (update projectfiles etc)
2008-02-13 07:14:19 +00:00

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SubDir TOP Extras ;
SubInclude TOP Extras ConvexDecomposition ;
SubInclude TOP Extras COLLADA_DOM ;
SubInclude TOP Extras glui ;
SubInclude TOP Extras ConvexHull ;
SubInclude TOP Extras LibXML ;
SubInclude TOP Extras BulletColladaConverter ;
SubInclude TOP Extras BulletMultiThreaded ;
#SubInclude TOP Extras EPA ;
#SubInclude TOP Extras ExtraSolid35 ;
SubInclude TOP Extras quickstep ;
SubInclude TOP Extras AlternativeCollisionAlgorithms ;
SubInclude TOP Extras GIMPACT ;
SubInclude TOP Extras GIMPACTUtils ;
#GPUphysics needs 'make', not jam compatible build yet:
#SubInclude TOP Extras GPUphysics ;