Files
fps-arms/source/move.py
2020-06-24 12:25:53 +02:00

120 lines
4.3 KiB
Python

import bpy
from random import random
from mathutils import Matrix, Quaternion
from typing import Tuple
class ArmGraspController:
"""Class to help with controlling a single arm in blender.
"""
def __init__(self, armature_name: str, wrist_object_name: str,
start_pos: Tuple[float] = (1.6766993999481201, 0.3146645724773407, -1.3483989238739014)):
"""Constructor for ArmGraspController
Args:
armature_name (str): The exact name of the blender armature to control.
wrist_object_name (str): The exact name of the blender object which is used to control the arm's IK solutions.
start_pos (Tuple[float]): 3D wrist position to start in.
"""
self.armature_name = armature_name
self.arm = bpy.data.objects[self.armature_name]
self.open = False
self.finger_grab_bones = ["index_3", "middle_3", "ring_3", "pinky_3"]
self.thumb_rot_name = "thumb_3"
self.upper_arm_name = "upper_arm"
self.upper_arm_bone = self.arm.pose.bones[self.upper_arm_name]
self.wrist_object_name = wrist_object_name
self.wrist_object = bpy.data.objects[self.wrist_object_name]
self.start_pos = start_pos
def deselect_all_bones(self):
"""Deselects all bones in the armature (the arm).
"""
for bone in self.arm.pose.bones: # Deselect all selected bones
bone.bone.select = False
def move(self, new_pos: Tuple[float]):
"""Moves wrist to new position.
Args:
new_pos (Tuple[float]): New wrist position. Tuple size: 3 floats.
"""
self.wrist_object.location = new_pos
self.wrist_object.keyframe_insert(data_path='location', index=-1)
def move_shoulder(self, new_pos: Tuple[float]):
self.upper_arm_bone.location = new_pos
self.upper_arm_bone.keyframe_insert(data_path='location')
def open_fingers(self):
self.grab_movement(0.8)
def close_fingers(self):
self.grab_movement(-0.8)
def move_fingers(self):
if self.open:
self.open_fingers()
else:
self.close_fingers()
self.open = not self.open
def grab_movement(self, angle):
# select the 4 base finger bones
# Then:
# To rotate around local axis (will cause to grab)
# Then do the same with thumb, but only around local Z axis!
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT') # Deselect all objects
bpy.context.view_layer.objects.active = self.arm # Make the Armature the active object
bpy.ops.object.mode_set(mode='POSE')
# Deselect all fingers
self.deselect_all_bones()
# Rotate fingers
for name in self.finger_grab_bones:
bone = self.arm.pose.bones.get(name)
# Bones need to be selected when adding keyframes, otherwise blender will throw an error:
# https://blender.stackexchange.com/questions/1828/what-constitutes-a-context-in-pose-mode
bone.bone.select = True
# rotate
bone.rotation_mode = 'XYZ'
bone.rotation_euler.rotate_axis('X', angle)
# bpy.ops.transform.rotate(value=angle, orient_axis='X', orient_type='GLOBAL')
# Add keyframe
bpy.ops.anim.keying_set_active_set(type='Rotation')
bpy.ops.anim.keyframe_insert(type='Rotation')
# Now rotate the thumb too
self.deselect_all_bones()
bone = self.arm.pose.bones.get(self.thumb_rot_name).bone
if bone: bone.select = True
bpy.ops.transform.rotate(value=angle, orient_axis='Z', orient_type='LOCAL')
bpy.ops.anim.keyframe_insert(type='Rotation')
# Script start
frame_number = 0
max_dist = 0.5
#start_location = ob.location.copy()
start_location = (1.6766993999481201, 0.3146645724773407, -1.3483989238739014)
controller = ArmGraspController("Armature", "Sphere")
for i in range(12):
bpy.context.scene.frame_set(frame_number)
x = random()*max_dist
y = random()*max_dist
z = random()*max_dist
controller.move((
start_location[0] + x,
start_location[1] + y,
start_location[2] + z
))
controller.move_fingers()
frame_number += 20