#pragma once
// Texture2D is able to store and configure a texture in OpenGL.
// It also hosts utility functions for easy management.
#include <glad/glad.h>

class Texture
{
public:
    // Holds the ID of the texture object, used for all texture operations to reference to this particlar texture
    GLuint ID;
    // Texture image dimensions
    GLuint Width, Height; // Width and height of loaded image in pixels
    // Texture Format
    GLuint Internal_Format; // Format of texture object
    GLuint Image_Format; // Format of loaded image
    // Texture configuration
    GLuint Wrap_S; // Wrapping mode on S axis
    GLuint Wrap_T; // Wrapping mode on T axis
    GLuint Filter_Min; // Filtering mode if texture pixels < screen pixels
    GLuint Filter_Mag; // Filtering mode if texture pixels > screen pixels
    // Constructor (sets default texture modes)
    Texture();
    // Generates texture from image data
    void generate(GLuint width, GLuint height, unsigned char* data);
    // Binds the texture as the current active GL_TEXTURE_2D texture object
    void bind() const;
};