clouds
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@@ -2,14 +2,17 @@
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#include <iostream>
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#include "resourceManager.h"
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class tileSet {
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class tileSet
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{
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Texture tileSheet;
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glm::ivec2 dims;
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public:
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tileSet(const Texture& texture, glm::vec2 tileDims)
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:tileSheet(texture), dims(tileDims){}
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glm::vec4 getUVs(int index) {
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public:
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tileSet(const Texture &texture, glm::ivec2 tileDims)
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: tileSheet(texture), dims(tileDims) {}
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glm::vec4 getUVs(int index)
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{
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int tileX = index % dims.x;
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int tileY = index / dims.x;
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@@ -20,4 +23,17 @@ public:
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UV.w = UV.y - 1.0f / dims.y;
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return UV;
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}
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glm::vec4 getUVsExtended(int index, int lengthX, int lengthY)
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{
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int tileX = index % dims.x;
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int tileY = index / dims.x;
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int secondTileX = lengthX % dims.x;
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std::cout << "secondTileX: " << secondTileX << "\n";
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glm::vec4 UV;
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UV.x = tileX / (float)dims.x;
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UV.y = tileY / (float)dims.y;
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UV.z = UV.x + (float)secondTileX / dims.x;
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UV.w = UV.y - (float)lengthY / dims.y;
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return UV;
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}
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};
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