clouds
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@@ -16,11 +16,14 @@
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#include "enemy.h"
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#include "object.h"
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#include "world.h"
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#include "background.h"
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#include <cute_headers-master/cute_c2.h>
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#include <cute_headers-master/cute_gl.h>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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@@ -28,10 +31,13 @@ class Game {
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private:
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float x = 0;
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std::vector<Object*> objects;
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SpriteRenderer* renderer = nullptr;
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Player* player = nullptr;
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World* world = nullptr;
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Enemy* enemy = nullptr;
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Background* background = nullptr;
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//Object* dirtBlock = nullptr;
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//Object* dirtBlock1 = nullptr;
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//position
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@@ -52,7 +58,7 @@ class Game {
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//Gameloop
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void handleEvents(float dt);
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void render();
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void render(float dt);
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//getset
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GLFWwindow* getWindow();
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};
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