first commit

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2021-07-07 22:09:21 +02:00
commit 9014681460
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shaders/shader.vert Normal file
View File

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#version 330 core
layout (location = 0) in vec4 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec2 texCoord;
void main()
{
gl_Position = projection * view * vec4(aPos.xy,0.0,1.0);
texCoord = aPos.zw;
}