#pragma once #include "spriteRenderer.h" #include "resourceManager.h" #include "animationManager.h" #include #include #include #include #include class Cloud { float speed; glm::vec2 pos, size; glm::vec4 spriteUVs; GLuint quadVAO, VBO, EBO; Texture Sprite = ResourceManager::LoadTexture("../art/background/CloudsBDayJullietje.png", "cloudSheet"); ; tileSet spriteSheet = tileSet(Sprite, glm::ivec2(20, 20)); public: Cloud(float speed, glm::vec2 pos, glm::vec2 size, int cloudIndex); void drawCloud(SpriteRenderer &renderer, float dt); }; class Background { private: Cloud *cloud = nullptr; std::vector clouds; public: Background(); void drawBackground(SpriteRenderer &renderer, float dt); void drawClouds(SpriteRenderer &renderer); };