#pragma once #include "spriteRenderer.h" #include "resourceManager.h" #include "animationManager.h" #include #include #include #include #include class Object { public: GLfloat vertices[16]; glm::vec2 position, size; float rotation = 0.0f; int blockType; Texture sprite; c2AABB objectBody; GLuint quadVAO, VBO, EBO; glm::vec4 spriteUVs; tileSet* spriteSheet = new tileSet(sprite, glm::ivec2(10, 10)); Object(Texture sprite, glm::vec2 pos, glm::vec2 size, int blockType = 2); ~Object(); void drawObject(SpriteRenderer& renderer); };