#define CUTE_C2_IMPLEMENTATION #define CUTE_GL_IMPLEMENTATION #define CUTE_ANI_IMPLEMENTATION #include "game.h" #include Game* game = nullptr; int main() { game = new Game(1920, 1080, "Game"); float deltaTime = 0.0f; float oldTime = 0.0f; game->init(); // Main loop while (!glfwWindowShouldClose(game->getWindow())) { float newTime = glfwGetTime(); deltaTime = newTime - oldTime; if (deltaTime > 0.1f) { deltaTime = 0.1f; } oldTime = newTime; game->handleEvents(deltaTime); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(0.35f, 0.7f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); game->renderImgui(); game->render(); glfwSwapBuffers(game->getWindow()); glfwPollEvents(); } ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); glfwDestroyWindow(game->getWindow()); glfwTerminate(); delete game; }