#pragma once // Texture2D is able to store and configure a texture in OpenGL. // It also hosts utility functions for easy management. #include class Texture { public: // Holds the ID of the texture object, used for all texture operations to reference to this particlar texture GLuint ID; // Texture image dimensions GLuint Width, Height; // Width and height of loaded image in pixels // Texture Format GLuint Internal_Format; // Format of texture object GLuint Image_Format; // Format of loaded image // Texture configuration GLuint Wrap_S; // Wrapping mode on S axis GLuint Wrap_T; // Wrapping mode on T axis GLuint Filter_Min; // Filtering mode if texture pixels < screen pixels GLuint Filter_Mag; // Filtering mode if texture pixels > screen pixels // Constructor (sets default texture modes) Texture(); // Generates texture from image data void generate(GLuint width, GLuint height, unsigned char* data); // Binds the texture as the current active GL_TEXTURE_2D texture object void bind() const; };