#include "world.h" World::World(const char* file, glm::vec2 blockSize) { // load from file this -> blocksize = blockSize; unsigned int tileCode; std::string line; std::ifstream fstream(file); if (fstream) { while (std::getline(fstream, line)) // read each line from level file { std::istringstream sstream(line); std::vector row; while (sstream >> tileCode) // read each word seperated by spaces row.push_back(tileCode); this->tileData.push_back(row); } for (int y = 0; y < this->tileData.size(); y++) { for (int x = 0; x < this->tileData[0].size(); x++) { if (this->tileData[y][x]) { this->objects.push_back(new Object(this->Sprite, glm::vec2(0.0f + blocksize.x * (float)x, 0.0f + blocksize.y * (float)y), blocksize, this->tileData[y][x])); //std::cout << this->tileData[y][x]; } } } } } void World::drawWorld(SpriteRenderer& renderer) { for (int i = 0; i < this->objects.size(); i++) { this->objects[i]->drawObject(renderer); } }