Files
TheSubterranean/include/logic/resourceManager.h

42 lines
1.7 KiB
C++

#pragma once
#include <map>
#include <string>
#include <glad/glad.h>
#include <stb_image.h>
#include "texture.h"
#include "shader.h"
// A static singleton ResourceManager class that hosts several
// functions to load Textures and Shaders. Each loaded Texture
// and/or shader is also stored for future reference by string
// handles. All functions and resources are static and no
// public constructor is defined.
class ResourceManager
{
public:
// Resource storage
static std::map<std::string, Shader> Shaders;
static std::map<std::string, Texture> Textures;
// Loads (and generates) a shader program from file loading vertex, fragment (and geometry) shader's source code. If gShaderFile is not nullptr, it also loads a geometry shader
static Shader LoadShader(const GLchar* vShaderFile, const GLchar* fShaderFile, const GLchar* gShaderFile, std::string name);
// Retrieves a stored sader
static Shader GetShader(std::string name);
// Loads (and generates) a Texture from file
static Texture LoadTexture(const GLchar* file, std::string name);
// Retrieves a stored Texture
static Texture GetTexture(std::string name);
// Properly de-allocates all loaded resources
static void Clear();
private:
// Private constructor, that is we do not want any actual resource manager objects. Its members and functions should be publicly available (static).
ResourceManager() { }
// Loads and generates a shader from file
static Shader loadShaderFromFile(const GLchar* vShaderFile, const GLchar* fShaderFile, const GLchar* gShaderFile = nullptr);
// Loads a single Texture from file
static Texture loadTextureFromFile(const GLchar* file);
};