15 lines
258 B
GLSL
15 lines
258 B
GLSL
#version 330 core
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layout (location = 0) in vec4 aPos;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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out vec2 texCoord;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos.xy,0.0,1.0);
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texCoord = aPos.zw;
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} |