40 lines
870 B
C++
40 lines
870 B
C++
#pragma once
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#include "spriteRenderer.h"
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#include "resourceManager.h"
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#include "animationManager.h"
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <glm/glm.hpp>
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#include <iostream>
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#include <vector>
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class Cloud
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{
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float speed;
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glm::vec2 pos, size;
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glm::vec4 spriteUVs;
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GLuint quadVAO, VBO, EBO;
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Texture Sprite = ResourceManager::LoadTexture("../art/background/CloudsBDayJullietje.png", "cloudSheet");
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;
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tileSet spriteSheet = tileSet(Sprite, glm::ivec2(20, 20));
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public:
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Cloud(float speed, glm::vec2 pos, glm::vec2 size, int cloudIndex);
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void drawCloud(SpriteRenderer &renderer, float dt);
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};
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class Background
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{
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private:
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Cloud *cloud = nullptr;
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std::vector<Cloud *> clouds;
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public:
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Background();
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void drawBackground(SpriteRenderer &renderer, float dt);
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void drawClouds(SpriteRenderer &renderer);
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};
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