Files
TheSubterranean/terrainFile/world.h
2021-07-07 22:09:21 +02:00

20 lines
411 B
C++

#pragma once
#include <vector>
#include <iostream>
#include "../Object.h"
class World
{
public:
Texture Sprite = ResourceManager::LoadTexture("art/terrain/dirt.png", "dirtSheet");
glm::vec2 blocksize;
std::vector<Object*> objects;
std::vector<std::vector<unsigned int>> tileData;
World(const char* file, glm::vec2 blockSize);
~World();
void drawWorld(SpriteRenderer& renderer);
};