Files
TheSubterranean/shaders/shaderBackground.vert
2021-07-09 03:22:51 +02:00

15 lines
279 B
GLSL

#version 330 core
layout (location = 0) in vec4 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
uniform int offset[];
out vec2 texCoord;
void main()
{
gl_Position = projection * view * model * vec4(aPos.xy,0.0,1.0);
texCoord = aPos.zw;
}