Files
TheSubterranean/bin/shaders/shader.vert

15 lines
250 B
GLSL

#version 330 core
layout (location = 0) in vec4 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec2 texCoord;
void main()
{
gl_Position = projection * view * vec4(aPos.xy,0.0,1.0);
texCoord = aPos.zw;
}