Files
TheSubterranean/include/enemy.h

55 lines
1.1 KiB
C++

#pragma once
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include "iostream"
#include <cute_headers-master/cute_c2.h>
//#include <cute_headers-master/cute_ani.h>
#include "spriteRenderer.h"
#include "resourceManager.h"
#include "animationManager.h"
class Enemy
{
public:
enum State {
IDLE,
WALK,
RUN,
JUMP
};
int onGround = 0;
glm::vec2 Position, Size;
float gravity = 1600.0f, maxGravity = 2000.0f, hAcceleration = 1600.0f, hDeacceleration = 800.0f, maxSpeed = 300.0f,
jumpStrength = -1100.0f, maxWalkingSpeed = 300.0f, maxRunningSpeed = 450.0f;
float hSpeed = 0.0f;
float vSpeed = 0.0f;
//aniamtions
float animTime = 0.0f;
float animSpeed;
int direction = 0;
int index = 0;
int numTiles;
Texture Sprite;
glm::vec4 spriteUVs;
tileSet* spriteSheet = new tileSet(Sprite, glm::vec2(8, 3));
int state;
c2AABB EnemyBody;
Enemy(glm::vec2 pos, glm::vec2 size);
~Enemy();
void drawEnemy(SpriteRenderer& renderer);
void calcPos(float dt);
void animSprite(float dt);
private:
};