Files
TheSubterranean/include/game.h

60 lines
1.3 KiB
C++

#pragma once
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <imgui/imgui.h>
#include <imgui/imgui_impl_glfw.h>
#include <imgui/imgui_impl_opengl3.h>
#include <iostream>
#include <stb_image.h>
#include "resourceManager.h"
#include "spriteRenderer.h"
#include "player.h"
#include "enemy.h"
#include "object.h"
#include "world.h"
#include <cute_headers-master/cute_c2.h>
#include <cute_headers-master/cute_gl.h>
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
class Game {
private:
float x = 0;
SpriteRenderer* renderer = nullptr;
Player* player = nullptr;
World* world = nullptr;
Enemy* enemy = nullptr;
//Object* dirtBlock = nullptr;
//Object* dirtBlock1 = nullptr;
//position
float pos = 0.0f;
//----
GLFWwindow* window = nullptr;
float scrWidth, scrHeight;
public:
//constructor & destructor
Game(const unsigned int SCR_WIDTH, const unsigned int SCR_HEIGHT, const char* name);
~Game();
//Inititialise Game state
void init();
//--------imgui--------
void renderImgui();
//Gameloop
void handleEvents(float dt);
void render();
//getset
GLFWwindow* getWindow();
};