14 lines
223 B
GLSL
14 lines
223 B
GLSL
#version 330 core
|
|
in vec2 texCoord;
|
|
|
|
out vec4 fragColor;
|
|
|
|
uniform sampler2D image;
|
|
|
|
void main()
|
|
{
|
|
vec4 texColor = texture(image, texCoord);
|
|
if(texColor.a < 0.1)
|
|
discard;
|
|
fragColor = texColor;
|
|
} |