pickup shows in toolbar
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@@ -12,6 +12,12 @@ pub struct Item(Option<Entity>);
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#[derive(Component, Default, Debug)]
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pub struct ItemIcon(Handle<Image>);
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impl ItemIcon {
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pub fn new(h: Handle<Image>) -> Self {
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Self(h)
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}
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}
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impl Item {
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pub fn none() -> Self {
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Default::default()
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@@ -31,9 +37,19 @@ fn bottom_panel(
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mut egui_ctx: EguiContexts,
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player_item_query: Query<&Item, With<Player>>,
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item_query: Query<(&Name, &ItemIcon), With<Interact>>,
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models: Res<Assets<Image>>,
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gltf_assets: Res<ImageAssets>,
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) {
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let item = single!(player_item_query);
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let item = item.0.and_then(|id| item_query.get(id).ok());
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let (name, icon) = item.map_or_else(
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|| (Name::new(""), None),
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|(name, handle)| {
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(
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name.clone(),
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Some(egui_ctx.add_image(handle.0.clone_weak())),
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)
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},
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);
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egui::TopBottomPanel::bottom("inventory_toolbar")
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.frame(egui::Frame {
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fill: egui::Color32::from_rgba_premultiplied(0, 0, 0, 0),
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@@ -52,7 +68,7 @@ fn bottom_panel(
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// Create a frame for the slot
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let slot_frame = egui::Frame {
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fill: egui::Color32::from_rgba_premultiplied(50, 50, 50, 100),
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fill: egui::Color32::from_rgba_premultiplied(75, 75, 75, 100),
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stroke: egui::Stroke::new(2.0, egui::Color32::WHITE),
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..Default::default()
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};
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@@ -61,20 +77,24 @@ fn bottom_panel(
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ui.add_sized([50.0, 50.0], |ui: &mut egui::Ui| {
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// Display the item
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ui.vertical_centered(|ui| {
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let item = single!(player_item_query);
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let item = item.0.and_then(|id| item_query.get(id).ok());
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// Placeholder for texture - in a real app, load the texture
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ui.label(egui::RichText::new("🔨").size(24.0));
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// let (name, icon) = item.map_or_else((Name::new(""), ), |(name, handle)|{
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// });
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// Item count (display only if > 1)
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ui.label(
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egui::RichText::new("")
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.color(egui::Color32::WHITE)
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.size(12.0),
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);
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ui.horizontal_centered(|ui| {
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match icon {
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Some(image) => {
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ui.add(egui::widgets::Image::new(
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egui::load::SizedTexture::new(image, [50.0, 30.0]),
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));
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}
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None => {
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ui.label(egui::RichText::new("➖").size(24.0));
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ui.label(egui::RichText::new("Empty").size(12.0));
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}
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}
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ui.label(
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egui::RichText::new(name)
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.color(egui::Color32::WHITE)
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.size(12.0),
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);
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});
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});
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ui.allocate_response(ui.available_size(), egui::Sense::click())
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});
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