lebron
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@@ -14,10 +14,10 @@ fn main() {
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bevy_plugin::plugin,
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asset_loading::plugin,
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level_instantiation::map_plugin,
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player::plugin,
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main_menu::plugin,
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RapierPhysicsPlugin::<NoUserData>::default(),
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RapierDebugRenderPlugin::default(),
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player::plugin,
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))
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.init_state::<GameState>()
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.add_systems(OnEnter(GameState::Playing), setup)
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@@ -35,19 +35,16 @@ enum GameState {
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Menu,
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}
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fn debug_our_king(mut commands: Commands, images: Res<ImageAssets>) {
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commands.spawn(Sprite::from_image(images.king.clone()));
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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image: Res<ImageAssets>
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) {
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// circular base
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commands.spawn((
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Mesh3d(meshes.add(Circle::new(4.0))),
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MeshMaterial3d(materials.add(Color::WHITE)),
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MeshMaterial3d(materials.add(image.king.clone())),
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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));
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commands.spawn((
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