pickup hanlder
This commit is contained in:
@@ -1,48 +1,69 @@
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use bevy::prelude::*;
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use bevy_rapier3d::prelude::{Collider, RigidBody};
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use bevy::{prelude::*, reflect::DynamicTypePath};
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use bevy_rapier3d::prelude::*;
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use crate::{asset_loading::GltfAssets, GameState};
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use crate::{GameState, asset_loading::GltfAssets, interaction::Interact};
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pub fn map_plugin(app: &mut App) {
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app.add_systems(OnEnter(GameState::Playing), spawn_level);
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app.add_systems(
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OnEnter(GameState::Playing),
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(spawn_level, spawn_objects).chain(),
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);
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}
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fn spawn_level(
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mut commands: Commands,
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models: Res<Assets<Gltf>>,
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gltf_assets: Res<GltfAssets>
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) {
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fn spawn_level(mut commands: Commands, models: Res<Assets<Gltf>>, gltf_assets: Res<GltfAssets>) {
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println!("LIBRARY: {:?}", gltf_assets.library);
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let mesh_names = ["corner_inside", "corner_outside", "wall", "door", "round_door", "round_hole"];
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let mesh_names = [
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"corner_inside",
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"corner_outside",
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"wall",
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"door",
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"round_door",
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"round_hole",
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];
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let shapes = mesh_names.map(|mesh_name| {
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let collider: Vec<(Collider, Transform)> = match mesh_name {
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"corner_inside" => vec![
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(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
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],
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"corner_outside" => vec![
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(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
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],
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"wall" => vec![
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(Collider::cuboid(1.0, 1.0, 0.1), Transform::from_xyz(0.0, 0.5, -1.0))
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],
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"door" => vec![
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(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
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],
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"round_door" => vec![
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(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
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],
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"round_hole" => vec![
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(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
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],
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_ => vec![
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(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
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],
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"corner_inside" => vec![(
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Collider::cuboid(1.0, 0.1, 1.0),
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Transform::from_xyz(0.0, 0.0, 0.0),
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)],
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"corner_outside" => vec![(
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Collider::cuboid(1.0, 0.1, 1.0),
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Transform::from_xyz(0.0, 0.0, 0.0),
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)],
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"wall" => vec![(
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Collider::cuboid(1.0, 1.0, 0.1),
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Transform::from_xyz(0.0, 0.5, -1.0),
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)],
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"door" => vec![(
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Collider::cuboid(1.0, 0.1, 1.0),
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Transform::from_xyz(0.0, 0.0, 0.0),
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)],
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"round_door" => vec![(
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Collider::cuboid(1.0, 0.1, 1.0),
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Transform::from_xyz(0.0, 0.0, 0.0),
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)],
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"round_hole" => vec![(
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Collider::cuboid(1.0, 0.1, 1.0),
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Transform::from_xyz(0.0, 0.0, 0.0),
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)],
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_ => vec![(
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Collider::cuboid(1.0, 0.1, 1.0),
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Transform::from_xyz(0.0, 0.0, 0.0),
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)],
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};
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let path = format!("meshes/library/space_{}.glb", mesh_name);
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let handle = gltf_assets.library.get(&path).expect(&format!("Couldn't find {} in library", mesh_name));
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let gltf = models.get(handle).expect(&format!("No model for {}", mesh_name));
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let handle = gltf_assets
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.library
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.get(&path)
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.expect(&format!("Couldn't find {} in library", mesh_name));
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let gltf = models
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.get(handle)
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.expect(&format!("No model for {}", mesh_name));
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let asset = gltf.default_scene.as_ref().expect(&format!("No scene in {}", mesh_name));
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let asset = gltf
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.default_scene
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.as_ref()
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.expect(&format!("No scene in {}", mesh_name));
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(SceneRoot(asset.clone()), collider)
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});
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let [
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@@ -51,35 +72,31 @@ fn spawn_level(
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wall,
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door,
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round_door,
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round_hole
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round_hole,
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] = shapes;
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for i in 0..30 {
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commands.spawn((
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wall.0.clone(),
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Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0),
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)).with_children(|parent| {
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for ele in wall.1.clone() {
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parent.spawn((
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RigidBody::Fixed,
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ele.0,
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ele.1,
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));
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}
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});
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commands
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.spawn((
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wall.0.clone(),
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Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0),
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))
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.with_children(|parent| {
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for ele in wall.1.clone() {
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parent.spawn((RigidBody::Fixed, ele.0, ele.1));
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}
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});
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commands.spawn((
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wall.0.clone(),
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Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0)
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.with_rotation(Quat::from_rotation_y(std::f32::consts::PI)),
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)).with_children(|parent| {
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for ele in wall.1.clone() {
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parent.spawn((
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RigidBody::Fixed,
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ele.0,
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ele.1,
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));
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}
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});
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commands
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.spawn((
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wall.0.clone(),
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Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0)
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.with_rotation(Quat::from_rotation_y(std::f32::consts::PI)),
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))
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.with_children(|parent| {
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for ele in wall.1.clone() {
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parent.spawn((RigidBody::Fixed, ele.0, ele.1));
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}
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});
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}
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// huge floor
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@@ -94,3 +111,60 @@ fn spawn_level(
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Transform::from_xyz(-500.0, 3.0, -500.0),
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));
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}
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fn spawn_objects(mut commands: Commands, models: Res<Assets<Gltf>>, gltf_assets: Res<GltfAssets>) {
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// let hammer = gltf_assets
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// .library
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// .get("meshes/library/hammer.glb")
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// .unwrap();
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// let hammer = models.get(hammer).unwrap();
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// let asset = hammer.default_scene.as_ref().unwrap();
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// // hammer
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// commands
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// .spawn((
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// Transform::from_xyz(0.0, 100.0, 0.0).with_scale(Vec3::splat(0.1)),
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// Interact,
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// RigidBody::Dynamic,
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// SceneRoot(asset.clone()),
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// ))
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// .with_children(|parent| {
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// parent
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// .spawn(Collider::cuboid(0.8, 10f32, 0.8))
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// .insert(Transform::from_xyz(0.0, -5.0, 0.0));
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// parent
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// .spawn(Collider::cuboid(1.0, 1.0, 4.5))
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// .insert(Transform::from_xyz(0.0, 4.2, 1.0));
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// });
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// id card
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let card = models.get(&gltf_assets.card).unwrap();
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let asset = card.default_scene.as_ref().unwrap();
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commands
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.spawn((
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Transform::from_xyz(0.0, 2.0, 2.0),
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Interact,
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RigidBody::Dynamic,
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Name::new("Id Card"),
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SceneRoot(asset.clone()),
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))
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.with_children(|parent| {
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parent.spawn((
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ColliderMassProperties::Mass(10.0),
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Collider::cuboid(0.05, 0.05, 0.01),
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Transform::from_rotation(Quat::from_euler(
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EulerRot::XYZ,
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-10.0f32.to_radians(), // X-axis rotation (tilt)
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-5.0f32.to_radians(), // Y-axis rotation
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10.0f32.to_radians(), // Z-axis rotation
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)),
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));
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parent.spawn((
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ActiveEvents::COLLISION_EVENTS,
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Transform::default(),
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Collider::ball(0.5), // Interaction radius
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Sensor,
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));
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});
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}
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