update glbs again
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@@ -18,19 +18,28 @@ fn spawn_level(
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let gltf = models.get(handle).expect(&format!("No model for {}", mesh_name));
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let asset = gltf.default_scene.as_ref().expect(&format!("No scene in {}", mesh_name));
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SceneRoot(asset.clone());
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SceneRoot(asset.clone())
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});
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let [corner_inside, corner_outside, wall, door, round_door, round_hole] = shapes;
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let [
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corner_inside,
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corner_outside,
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wall,
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door,
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round_door,
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round_hole
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] = shapes;
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let mut x_offset = 0.0;
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for i in 0..10 {
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commands.spawn(wall.clone())
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.insert(TransformBundle::from_transform(Transform::from_xyz(x_offset + (i as f32 * 2.0), 0.0, 0.0)));
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commands.spawn((
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wall.clone(),
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Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0),
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));
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commands.spawn(wall.clone())
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.insert(TransformBundle::from_transform(
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Transform::from_xyz(x_offset + (i as f32 * 2.0), 0.0, 0.0)
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.with_rotation(Quat::from_rotation_y(std::f32::consts::PI))
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));
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commands.spawn((
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wall.clone(),
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Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0)
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.with_rotation(Quat::from_rotation_y(std::f32::consts::PI)),
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));
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x_offset += 2.0;
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}
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x_offset += 2.0;
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}
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