compile but runtime crash
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@@ -1,5 +1,5 @@
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use bevy::prelude::*;
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use blenvy::*;
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use blenvy::{BlenvyPlugin, BlueprintInfo, GameWorldTag, HideUntilReady, SpawnBlueprint};
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fn main() -> AppExit {
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App::new()
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@@ -11,7 +11,6 @@ fn main() -> AppExit {
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}
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#[derive(Component, Reflect)]
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#[reflect(Component)]
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struct Player {
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strength: f32,
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perception: f32,
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