compile but runtime crash

This commit is contained in:
LorrensP-2158466
2025-04-05 15:58:36 +02:00
parent 9af3c65ee2
commit 5e7162ae12
4 changed files with 14512 additions and 2142 deletions

2535
Cargo.lock generated

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@@ -4,5 +4,5 @@ version = "0.1.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
bevy = "0.15.3" bevy = "0.14"
blenvy = "0.1.0-alpha.1" blenvy = "0.1.0-alpha.1"

14114
assets/registry.json Normal file

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@@ -1,5 +1,5 @@
use bevy::prelude::*; use bevy::prelude::*;
use blenvy::*; use blenvy::{BlenvyPlugin, BlueprintInfo, GameWorldTag, HideUntilReady, SpawnBlueprint};
fn main() -> AppExit { fn main() -> AppExit {
App::new() App::new()
@@ -11,7 +11,6 @@ fn main() -> AppExit {
} }
#[derive(Component, Reflect)] #[derive(Component, Reflect)]
#[reflect(Component)]
struct Player { struct Player {
strength: f32, strength: f32,
perception: f32, perception: f32,